I have 2 eyes (pupils) that I want masked using the eye outline shape. This way I can reshape the eye outlines to close and it will simply hide the pupils, wherever they're looking. (note: the eye shape has a fill so the whole thing is the mask, not just the outline)
Problem is : If I mask using the switch layer (+add to mask) it ignores the stroke when I render. Works in the preview.
I've tried it on a non-switch (normal) layer and it works as expected.
Is this a bug? If so, let's get this fixed! This is like design 101 for an eye. How is everyone else getting around this??
