
Anyway, I decided to "go back to formula" on my Happy Bear series characters. I just finished the sound track for episode 1 and it sounds great and has inspired me. I really want to get animating right away. My previous character designs would work but were very complex, very detailed, very long render times. I still hadn't worked out some rigging issues and could see a lot of work ahead before I could get started. So I decided to go REALLY REALLY SIMPLE.
Scanned from a sketch and cleaned up in Photoshop:

So... I started to create this with vectors in AS. It would have worked but... the shading was giving me headaches. I really really liked that shading but I just couldn't get it to work the way I liked.
Uh... er... well... you know how I love vectors and bones. I never really pushed the envelope with image layers so I said to myself "what the heck". I loaded my drawing "as is" into a bone layer set for FLEXIBLE BINDING which normally I don't like at all but is the only way to go for image layers. I then just added a TON of bones to control the image better. Lots of bones but all constrained. I used bone translation to "push" the image around.
Test Animation:
http://www.lowrestv.com/anime_studio/im ... image2.mov
Keep in mind that this test animation is with an image that was never intended for image layer animation. I didn't tweak it or anything. The only addition was a second arm layer with animated layer order to test overlapping images for body parts.
This technique works so well I have to use it. This is not what I consider typical "cutout" style because it is not like a puppet with "stiff" limbs. I can also use vector layers for the face and do simple head turns just by sliding the mouth across. I am going to do a tutorial showing exactly how I did this.
I still plan to use vector layers for Larry The Liger since he will be a more traditional style character that will work better in that style.
-vern