Inconsistent particles.
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 35
- Joined: Wed Jun 18, 2008 8:51 am
Inconsistent particles.
This as a problem relating to particles. I've seen topics on LM that offer suggestions but nothing that has helped.
I have five mice, each with a jet pack fired by particles of tiny coloured spots.
Earlier in the project, the particles work fine but later on they start to fire 'dashes' of spots rather than a constant stream.
One link I've seen suggests that having the particles 'on at start' was the solution but this hasn't helped. Another talked of there being problem with particles that affects only one layer. I've still not been able to rectify.
I've tried duplicating the problem in a new project but it works fine.
It's like 'particle fatigue', if there is such a thing!
The identical particle set up is used in these two projects, and you can see the difference in the stream of dots. TOP: recreated project; particles firing well. BOTTOM: original project with the 'dashed' stream.
I've also included the particle settings.
http://web.me.com/richardhookway/Site/A ... stuff.html
Thanks for your time.
Also, occasionally I've seen images pasted into discussions on this forum. I've tried dragging and pasting, without success. Please excuse my ignorance, but how can I achieve this.
I have five mice, each with a jet pack fired by particles of tiny coloured spots.
Earlier in the project, the particles work fine but later on they start to fire 'dashes' of spots rather than a constant stream.
One link I've seen suggests that having the particles 'on at start' was the solution but this hasn't helped. Another talked of there being problem with particles that affects only one layer. I've still not been able to rectify.
I've tried duplicating the problem in a new project but it works fine.
It's like 'particle fatigue', if there is such a thing!
The identical particle set up is used in these two projects, and you can see the difference in the stream of dots. TOP: recreated project; particles firing well. BOTTOM: original project with the 'dashed' stream.
I've also included the particle settings.
http://web.me.com/richardhookway/Site/A ... stuff.html
Thanks for your time.
Also, occasionally I've seen images pasted into discussions on this forum. I've tried dragging and pasting, without success. Please excuse my ignorance, but how can I achieve this.
Could you possibly bundle up one of the jet packs nto an anme file and post it? It's easier to find a solution when you have a copy of the file. Other than that my best guess is you could try decreasing your particle Lifetime (frames) and increase the velocity.
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- Posts: 35
- Joined: Wed Jun 18, 2008 8:51 am
Hi Greysnarthur.
The link does not work. You'll need to upload it somewhere and then copy paste the full url into the "URL" parameters on the thread menu at the top RHS when you post next
D.K
The link does not work. You'll need to upload it somewhere and then copy paste the full url into the "URL" parameters on the thread menu at the top RHS when you post next
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- Posts: 35
- Joined: Wed Jun 18, 2008 8:51 am
Hi Grey.
I think I fixed it.
http://www.wienertoonz.com/mousefix.zip
In your particle settings you must turn off
1.free floating
2.Evenly Spaced
3.Randomize Playback
Cheers
D.K
I think I fixed it.
http://www.wienertoonz.com/mousefix.zip
In your particle settings you must turn off
1.free floating
2.Evenly Spaced
3.Randomize Playback
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- Posts: 35
- Joined: Wed Jun 18, 2008 8:51 am
Thanks for that DK
That does get rid of the 'dashes' but I lose the flowing back and forth of sparks I'd wanted. It could be I'll have to forfeit that.
However, it still doesn't explain why the particles work as I would like at the beginning of the project, but goes all 'dashy' come the end! Odd!
I should have said, I'm running Anime Studio 5.6 and couldn't open the file. Thanks anyway.
Grey
That does get rid of the 'dashes' but I lose the flowing back and forth of sparks I'd wanted. It could be I'll have to forfeit that.
However, it still doesn't explain why the particles work as I would like at the beginning of the project, but goes all 'dashy' come the end! Odd!
I should have said, I'm running Anime Studio 5.6 and couldn't open the file. Thanks anyway.
Grey
Sorry Grey....I don't quite follow what you mean by the flowing back and forth of sparks? The file works perfectly for me. The particles are flowing nicely with no dashes. If you repost the other file I can save it in AS 5.6 for you....I deleted the original and only have the asV6 version.
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- Posts: 35
- Joined: Wed Jun 18, 2008 8:51 am
DK
There's a video on the same site that shows what I was trying to describe.
The original anme file is also there.
http://web.me.com/richardhookway/Site/A ... stuff.html
Grey
There's a video on the same site that shows what I was trying to describe.
The original anme file is also there.
http://web.me.com/richardhookway/Site/A ... stuff.html
Grey
Hi Grey.
What do you want the particles to do? Those examples look ok to me.
Cheers
D.K
What do you want the particles to do? Those examples look ok to me.
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- Posts: 35
- Joined: Wed Jun 18, 2008 8:51 am
They do look both fine. They are both fine. The problem is, when I set the particles to be 'wavy', as on the left, I sometimes get them being produced intermittently, as a sort of dash of particle dots.
You can see the effect on the screen grab above the movie on…
http://web.me.com/richardhookway/Site/A ... stuff.html
It doesn't happen at the begging of the project, only after time. That is why I was wondering if there was some problem that could evolve over time.
Deselecting 'free floating' and 'evenly spaced' does seem to solve the problem but it is not how I am wanting the particles to behave.
You can see the effect on the screen grab above the movie on…
http://web.me.com/richardhookway/Site/A ... stuff.html
It doesn't happen at the begging of the project, only after time. That is why I was wondering if there was some problem that could evolve over time.
Deselecting 'free floating' and 'evenly spaced' does seem to solve the problem but it is not how I am wanting the particles to behave.
Ahhh....I see....the particles tend to "Freeze" in one spot as they fall. Looks like always as they are changing direction The only thing I can suggest is attach the straight shooting particle stream, (the one that doess'nt break up), to a bone and either animate the bone so that the attached particle stream rotates with the character direction or apply some limited Bone dynamics to it that will operate automatically.
D.K
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- Posts: 35
- Joined: Wed Jun 18, 2008 8:51 am
Hi Grey.
It certainly looks like a bit of a bug and I'm not sure what causes it.
Cheers
D.K
It certainly looks like a bit of a bug and I'm not sure what causes it.
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Without the "exact" same file that is causing this it's tricky to figure out. Is it possible to get the actual file that produces this effect with the keys in place? tell me which key frame the "steps" start to occur? You indicate they start "later" in the time line or "after a while".
I don't think this is a bug I think that it has to do with the lifetime of the particles which is based on frame count. The life span of the particles is set to 24 frames. This means they die and start in "24 frame" intervals. A pack of particles is emitted... they fall and spread out over 24 frames then they "die". A new batch is emitted.
During "normal" playback the particles "overlap" and there are no gaps. I think during fast motion of the layer these gaps appear because the 24 frame life time of the particles is spread out further.
This causes the "steps" or "gaps". Every 24 frames a new set of particles are emitted. If the character is moving faster than that and it spreads out you see the gaps. You may need to just play around with those settings or instead of having ONE particle layer with a TON of particles have TWO layers with half as many. Each layer is "offset" on the lifetime of the particles to hide the gaps.
-vern
I don't think this is a bug I think that it has to do with the lifetime of the particles which is based on frame count. The life span of the particles is set to 24 frames. This means they die and start in "24 frame" intervals. A pack of particles is emitted... they fall and spread out over 24 frames then they "die". A new batch is emitted.
During "normal" playback the particles "overlap" and there are no gaps. I think during fast motion of the layer these gaps appear because the 24 frame life time of the particles is spread out further.
This causes the "steps" or "gaps". Every 24 frames a new set of particles are emitted. If the character is moving faster than that and it spreads out you see the gaps. You may need to just play around with those settings or instead of having ONE particle layer with a TON of particles have TWO layers with half as many. Each layer is "offset" on the lifetime of the particles to hide the gaps.
-vern