Mikdog wrote:Great work
Nice use of bones in the hair in both cases. Poor lady's getting nailed all the time.
Care to share how you achieved the 3D look? I remember viewing your carrot character - just a flat shape with the eyes and mouth in a curved path to simulate 3D. Similar?
Sounds like a South African narrator.
Yes, poor lady - she'd better stay away from electrical equipment.
The carrot character wasn't mine, actually, but I remember it too. I like to use an actual 3D object for the head and nose, then animate the features on 2D layers positioned around the face. I used Wings3D for the modelling, and ASPro itself for the texture mapping of the hair.
The great thing about a 3D head is that you can make actions for any expressions, lip sync, eye blinks etc. and they will work at any angle - well, not all the way to profile, but enough to give a nice lively movement to the acting.
The morphing techniques for animating head turns are fascinating, and they give a truer 2D look, but there is a problem with adding expressions and mouth movements and still keeping the freedom of movement in the head.