(If there's a solution to this already on the forum, please point me there)
Is it possible in ASPro to emulate the kind of set up in Flash or ToonBoom, where an IK bones chain of vector art symbols, say, an arm, has the ability to swap the symbols for other drawings (usually by choosing another frame in the graphic symbols timeline) - useful for say, different hand movements.
I tried a little test, setting up a bones chain of for a basic arm (using region binding) -- which has shoulder, forearm, and hand drawn on separate layers (inside the bones layer) -- and then put a switch layer inside the bone layer for the hand positions, but the bone on the bone layer doesn't move the switch layer - and when I put a bone inside the switch layer, on the vector hand, it moves the hands, but they are then disconnected from the bones layer bones.
Should I be using another approach - point or layer binding somewhere?
Ta
Mac
Bones and switches
Moderators: Víctor Paredes, Belgarath, slowtiger
Create multiple skeletons in the same switch layer. Make each bone of each skeleton controlled by a master skeleton. Then when you switch from one vector layer to other it continue being moved with the same master skeleton although the character is flipped side by side. Of course you have to bind each sub-vector layer to each skeleton accordingly to its orientation. Look this.
-G
-G
Thanks - I've saved the link and will study it.
I've only used simple bone set-ups before so this looks like it might be a bit complicated for day to day use - but maybe after a closer look it'll be clearer - I see the link page refers to bone-offsetting, which is what I'm using --- looks good!
Ta
Mac
I've only used simple bone set-ups before so this looks like it might be a bit complicated for day to day use - but maybe after a closer look it'll be clearer - I see the link page refers to bone-offsetting, which is what I'm using --- looks good!
Ta
Mac
I checked your sample file - I see that the bone layer DE Derecha15 has a bone in it that is bound to the points at the top of the leg switch layer Pierna_1i.Genete wrote:Create multiple skeletons in the same switch layer.
How did you set that up? I can't get any bones on the containing bone layer to bind to (using region binding) any shapes on the vector layers that are inside the Switch layer (which is inside the bone layer).
(When I put the bone on the Switch layer itself, all works normally.)
Could you tell me the exact procedure for making a master skeleton control another?Genete wrote: Make each bone of each skeleton controlled by a master skeleton.
-G
Thanks
Mac
A switch layer works exactly the same as a bone layer. The only difference is that you see only one vector layer each time.
You can bind points to bones directly using the bind bone tool (the one with a bone and a dotted box around). Please read the built it tutorials for that
Also a bone can be controlled by other using the constraint drop down menu (when you select the Select Bone Tool) You can control the angle f a bone from the angle of other bone, the scale and the position as well. Check out the tutorials.
-G
You can bind points to bones directly using the bind bone tool (the one with a bone and a dotted box around). Please read the built it tutorials for that
Also a bone can be controlled by other using the constraint drop down menu (when you select the Select Bone Tool) You can control the angle f a bone from the angle of other bone, the scale and the position as well. Check out the tutorials.
-G