

More accurately, a switch layer is a bone layer, just a specialized one. If you add bones to a switch layer, you can use them (for example) to change the shape of a mouth as it speaks, bending it into a smile or a frown.


So

The main example are legs. Legs facing right and facing left.

In the example I have two pairs of legs for each position. One looking right and other looking left. You can select them in any combination and can be animated by their own bones.
There is only a precaution. The links of every bone must be correct. I mean that in this example when you create the femur for the second leg you have to be sure that no bone is selected. Then it is like a new skeleton just created in that switch layer. Anyway you can always reparent the bones after. But remind to have two independent sub- skeletons for each orientation.
Hope it helps you.
Genete.

