Moho ready for a big production?...

Discuss Moho bugs (or suspected bugs) with other users. To report bugs to Smith Micro, please visit support.smithmicro.com

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Lost Marble
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Post by Lost Marble »

Another suggestion (I'm not sure if you're aware of this): If you press the F5 key, Moho will generate a low-resolution QuickTime preview. This gives you a realtme playback view of your animation, without having to go through the whole export process. Not the same as faster playback, but possibly helpful...
janimatic
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Post by janimatic »

yes,
that could be helpfull, if audio timing were correct (correct audio offset when start frame is not 0 or 1).
I would use it everytime, waiting for a ram version..
Always keeping an eye on the quicktime time code display to know where i am in my moho timeline
(are u aware that we PAL user don't have pal timecode in quicktime player!! only 30 fps!)
Maybe draw the timecode on the preview would be a workaround for now...
Of course this wouldn't replace integration in the workspace provided by a ram player, but that would help for now.
Toontoonz
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Post by Toontoonz »

Lost Marble wrote:Another suggestion (I'm not sure if you're aware of this): If you press the F5 key, Moho will generate a low-resolution QuickTime preview. This gives you a realtme playback view of your animation, without having to go through the whole export process. Not the same as faster playback, but possibly helpful...
That works sort of okay for previewing...however, one has to Preview the entire animation (and wait for it all to render) and one can´t select just parts of the animation to view.
I tried to get Moho to just render segments of the animation (say frames 74 - 107) and it would do it, but there was no sound in the QuickTime movie. (Is there something I am not turning on or setting up correctly to get the sound in the rendering of a clip? Or is this just not technically possible?)
The way I finally got the action to match the sound was just guessing and looking at the high and low points of the sound wave graph on the timeline and trying over and over. I am sure that is not the best way to do it. And it took lots of time.
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stephen
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Post by stephen »

Toontoonz wrote: I tried to get Moho to just render segments of the animation (say frames 74 - 107) and it would do it, but there was no sound in the QuickTime movie. (Is there something I am not turning on or setting up correctly to get the sound in the rendering of a clip? Or is this just not technically possible?)
I reported this bug in a previous posting. The sound is left out if you do not export starting at frame zero. It was supposed to have been fixed in 5.1 but I just tested it and it still does not work.

What happend? LM?

Stephen
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Lost Marble
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Post by Lost Marble »

The bug we fixed in 5.1 was a little different. The problem was if you have an animation whose starting frame is set to something other than 1, no audio was exported. That was fixed. For example, if your starting frame is 12 (as set in the Project Settings dialog), Moho will export the soundtrack to begin at frame 12.

However, if your starting frame is 12, but you export frames 30 to 100, then no audio is included. This is a different issue.
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stephen
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Post by stephen »

Lost Marble wrote:The bug we fixed in 5.1 was a little different. The problem was if you have an animation whose starting frame is set to something other than 1, no audio was exported. That was fixed. For example, if your starting frame is 12 (as set in the Project Settings dialog), Moho will export the soundtrack to begin at frame 12.

However, if your starting frame is 12, but you export frames 30 to 100, then no audio is included. This is a different issue.
Ok I guess I missunderstood what was fixed in 5.1. If I understand you now, it looks like if I set my animation to start in frame 12, then the audio starts at frame 12. What would really be useful is for the audio to start at the start frame 1 or 12 etc, I dont care, but then let me export just a segment of the animation with the proper segment of the soundtrack synced to it.

Stephen
janimatic
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Post by janimatic »

Hey all,

i posted today a new script together with a new software i wrote in c++ to play animations with audio (with possible hardware acceleration).
Here are the instructions :

http://www.lostmarble.com/forum/viewtopic.php?p=7535

It's just a first rough version (only windows for now but more to come)

In the next version i plan this :
-start audio with offset (i need to seek in the audio stream)
-more synchro control
and later ;
-audio mixer
-alpha channel mixer

In short, it would be a workaround for moho preview to make very short quick previews from anywhere in the moho timeline.
Also it will work on linux (and mac) so you can work with audio under moho/linux !

Feedbacks very welcome!

regards
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