I'm confused! (Anime studio 6)

General Moho topics.

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Rudiger
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Post by Rudiger »

mkelley wrote:Hmmm, forgive me for being a sour puss here (I think that's my job given the gushing of the beta) but my biggest problem with scripting is not any new cool features but simply the ability to access stuff that's there. Not being to script styles, for example. It sounds like what you are saying is that Mike did not enable those sorts of things and if so, that's a very sad thing indeed.

I do understand that many things you might want to script are negated by changes -- that's the whole point of a new release -- but equally there will be many things now that people DO want to script precisely because of those changes. If the basic functionality is still hidden then it's really disappointing to me (that's kind of why I stopped scripting -- too many attributes of things couldn't be reached. I'm used to a tool like Max in which *everything* is exposed, because the API is fully featured).

But have fun with your audio editor (ho-hum, who cares?)
I see your not keen to give up your role as the forum's resident grumpy old man any time soon, MKelley. :lol:

May I ask what you mean by being able to script styles? You can already assign styles to shapes with scripting, but perhaps you mean actually creating new styles. I don't know about you, but the phrase that Vern used, "walking the file", suggests to me that there may be a way to interface with the file format directly, which could make it possible to create styles from a script, as well as just about anything you could imagine. All I ask is that you have a bit of faith until you've actually checked out the new version for yourself.

Hopefully, when Mike comes back online tomorrow, he can tell us a bit more about the changes to the scripting interface himself.
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GregSmith
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Post by GregSmith »

You know, no matter where you go, there they are - the programmers - and those that love to make "art" by means of programming.

It is true, we are all attempting to use a program that would not exist unless programmers designed it, but one may feel compelled to ask, "For whom are they designing this artist's tool?"

There is a fundamental difference in what programmers love to see in all the programs they use, and what artists love to leave out, in all of the programs that they use. Generally speaking, programmers love to build in all sorts of complexity, I think, because they imagine art cannot be created without infinite adjustment capabilities.

If a programmer designed a sable brush, I think the brush would come equipped with several hundred buttons and knobs and read outs embedded in the handle.

The trouble happens when programmers are given the job of designing a tool for artists. What really ends up happening is that they design a tool for themselves. One with lots of buttons and knobs and read outs.

I doubt those who love to program will ever come to resist the urge to make everything that bears the label "software" also contain the hundreds of buttons and knobs and read outs as an added bonus for us all.

And so, Vern, your short answer to my question, 'Do we still need to use 2 different tools for selecting and manipulating points', must, unfortunately, be a "yes".

Greg Smith
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heyvern
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Post by heyvern »

GregSmith wrote:And so, Vern, your short answer to my question, 'Do we still need to use 2 different tools for selecting and manipulating points', must, unfortunately, be a "yes".

Greg Smith
Not me. I plan to use Fazek's select points tool. Maybe Mike had enough foresight to know that he can't make everyone happy and gave us all the knobs and readouts to fix them ourselves.

-vern
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mkelley
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Post by mkelley »

Genete wrote: The second makes me specially scary because it means that meanwhile I don't have a new version of the AS6 I cannot load any of the new anme files to my old 5.6 version. -G
Downward compatibility is always a concern for both the developer and the user. Usually there is either no such compatibility, or there is the ability to save in an older version (minus the new stuff).

Even assuming Mike didn't build the latter in, and even assuming there is new stuff that "breaks" 5.6, I suspect it wouldn't be all that much of an effort to construct a Lua script that strips out such things (in essence, providing such a downward file save) IF there is enough of the interface exposed and if indeed you can "walk the file".

It may even be possible to program a Lua script on the 5.6 side to do the same thing, so you could have an "Import 6.0" script to run. Either way, I don't think I'd be too worried if I were you about this particular issue.
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rylleman
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Post by rylleman »

Genete wrote:I know from your reply of my email that the Linux version is not ready at the moment. I know you keep Linux in mind and that you won't forget its development, but please make it visible in the website!...
It isn't? How much will the linux version be delayed?
My whole studio runs linux and AS is my main work tool.

It is a shame that you couldn't actually buy the linux version on SMs site. You had to buy the windows version and get Mikes linux build on the side.
That way SM had more windows sales and no linux sales registered, making the the sales statistcs very skewed.

Mike, please make sure a linux version is available when ASpro 6 is released.
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Víctor Paredes
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Post by Víctor Paredes »

Vern, A little question, does the new AS scripting help with the poses script?

And mkelley, I don't know if I don't undertand your humor, or if there is some idiomatic barrier which make me lose a well-intentioned ironic tone, but maybe that grumpy role is going too far. Personally, I love the new features, specially the video tracking, audio editor and multiple layer select.
Just yesterday I talked with my girlfriend about the new version of AS, she told me she lamentably didn't understand why I am so excited with this, I told her this is big but couldn't explain her well why (better scripting... oh, mmm, cool) until I remembered the new audio features and the example of the guy walking that Mike wrote. She found this so cool and paradigm breaker that she told me she now understood why this kind of features had me with butterflies in the stomach.

Just take the time to see in action the new features, then start to criticize. But don't throw to the garbage a version which hasn't been released yet.
judahlion
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Post by judahlion »

I have a question. I just bought ASP5 from a 3rd party vendor (not SM) so I wouldn't have to use my friend's copy anymore. Now I find out that version 6 is coming out. My question is will users who bought AS/ASP in the last month or so get a price break beyond the upgrade price (or even a free upgrade :D ) as I don't have a lot of money right now and having to pay for ASP twice is not my idea of fun...

But on another note, I am very very excited about version 6 and all the new features.
Last edited by judahlion on Thu May 28, 2009 7:28 pm, edited 1 time in total.
chucky
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Post by chucky »

:D :D :D :D :D Image :D :D :D :D :D

Any more details or screenies of timeline improvements would be awesome, and any more hints about this tracking feature would also be great.

EDIT: Oh yeah I forgot to ask, is there any change to the font import feature?
Last edited by chucky on Thu May 28, 2009 4:00 pm, edited 1 time in total.
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GregSmith
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Post by GregSmith »

Now, Vern, if a programmer either fails to create a tool that appeals to most artists, or simply does not wish to try to anticipate their desires - and, instead, provides a means to alter the software - by means of programming - I don't see how that provides a non-programming artist with a viable solution.

One way or another, we artists seem always to be required to become programmers, ourselves, in order to get our hands on the artist's tools we seek.

Greg Smith
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Manu
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Post by Manu »

Are sable brushes made by artists? Surely all artists rely on technicians for their tools to a certain degree.

On the other hand, haven't artists always needed a certain amount of technical knowledge of their tools? Some artist to this day insist on stretching their own canvas, mixing their own paints... Learning scripting falls in that category as far as I'm concerned.
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GregSmith
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Post by GregSmith »

Manu:

No, sable brushes were not designed by technicians.

Stretching canvas and mixing paints are "hands on" experiences, where the results of your efforts are immediately visible and "real". The word "tactile" comes to mind.

Programming is completely abstract, as defined by today's "modern" languages. It is precisely the opposite of any kind of "hands on" technique.

Making art must remain "hands on" and "tactile" to retain any of its creative roots. The more steps of abstraction that remain between the artist and his creation, the more the art will reflect the abstraction rather than the artist.

Greg Smith
chucky
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Post by chucky »

:D :D :D :D :D Image :D :D :D :D :D

Look guys I know I can't be too rough here as I am often guilty of this , but please don't hijack this important thread.

Back to the BIG issues. :roll:
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Barry Baker
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Post by Barry Baker »

Wow! I can't believe I only found out about version 6 today, and it has already generated 12 pages of discussion! Pity it will be too late to try out on the commercial I am presently animating, but maybe it's better to have more time to explore it afterwards.

What I want to know is, does it have a "deep move" function, where you can move all the key frames of dependent layers by sliding a key on the parent? This would make it so much easier to adjust timing.
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Manu
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Post by Manu »

Oy Barry, shouldn't you be practising on some other software? :D Can't blame you though.

Oh and ASP 6 wont be released for another few days, so no need to feel left out. There isn't an official new feature list at the moment either, so no news on any possible timeline enhancements.
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Barry Baker
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Post by Barry Baker »

Manu wrote:Oy Barry, shouldn't you be practising on some other software? :D Can't blame you though.
:lol: You're right, I'll be back learning the "other" software once I've finished these jobs. The compromises we make for money...

But I will still have to get my hands on the new ASPro!
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