Yet another Head turn examle

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etherpictures
Posts: 33
Joined: Sat May 23, 2009 3:05 am

Yet another Head turn examle

Post by etherpictures »

I decided to get back into AS recently.

So here is my new screen name and a head turn example. I have been keeping up to date on the different ways to pull off a head turn/2.5D. This was done using actions, and bones. I did not use any bone scaling as that is one thing that continues to allude me.

http://www.youtube.com/watch?v=exCCTb2U4DE

Some notes. this isn't really what I would call a completely flexible 2.5D. I have to manually move points to create the action. Second, I spent some time on the ears and the eyes. Half of the face looks kind of strange still though. I am thinking I will have to create a 3/4 view as an action as well. This way I can front - 3/4 - side in 3 frames if needed.

On the plus side, the head only has one bone, and the neck has one bone as well. I am starting to think that the famed genete way of doing it may work out better for props and possibly hands. I personally don't like having so many bones. I wonder how the heck some of you guys can stand it.
etherpictures
Posts: 33
Joined: Sat May 23, 2009 3:05 am

Post by etherpictures »

Added in one arm and the torso. The torso and neck is surprisingly easy. Had to re-do the arms as my original idea of creating one mesh for the entire character is not looking to good. The shoulders look a little weird right now from the front. Once this character template is compete, all that will need to be done is add in a mouth, hair, and go back though and make a 3/4 view.

http://www.youtube.com/watch?v=RzqQBRF2xpo

The arms and hands are still bothering me though. My concept is to create a template that can be used at front 3/4 and side. The torso legs and head should be fairly stationary for the most part. Unless he decides to go headbanging.
Legs will either be sitting, standing or walk cycle. Hands and arms can be anywhere.

Current thought is to combine the 2.5D scripts for only the arm and hands, and use a more simple approach for the rest. This is assuming that finger bends can be made. that would take about 17 shapes per arm, and I tend to put in at least 6 or 10 points per shape. That could end up with 200 points, that would be over 400 bones.
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