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Crash Core:
cc_shift_layer_keyframes.lua
"shift any or all the generic layer keyframes in either the currently selected layer or for the complete document. A positive number shifts right, a negative number shifts left."
This sounds tantalisingly like time insertion. Only thing, it throws up an error :(
Does anyone have any experience with this script? Is it for an earlier version of Moho?attempts to index local 'layer' (a nil value)
*aside*: I got a copy of JS_key_all.lua which seemed to suggest key selection (single layer). Anyone know about this one?
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Genete:
ge_freeze_points
Stumped at the fist step...
1) Embed the script (freezerx.lua or freezery.lua) into the desired vector layer.
How does one 'embed' script into a layer?
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Rylander:
DR_two_way_ticket_frame0 -- Got this working fine. But,
what got me looking was the need to insert 'holding' keys.
Frame 22 - twiddle this and that, hold still until frame 66 - then more twiddle. So, I need to go back to frame 22 to copy the keys then to 66 to paste them. It seems that memory is flushed on clicking the 'go back' button. Ditto jumping (shift right arrow) to the end of the animation, ditto keying in the frame number on the timeline. Often the jump is back to frame 0 to get an 'original' set of keys - then back to frame 'x'. The only way I have to date is, an often tedious, 'drag the timeline pointer.' Is there some way to get back to frame 'x' - with either frame 0 keys still selected or, held in memory?
Comments on one or all welcome.
Spring is almost here and play time will be less. Oh well.
thanks - arfa