Yes we listen... but do you?GCharb wrote: it has basic 3d object manipulation and you can use bone tricks for rotation and such, and I keep telling that I love it and that it is a great piece of software but do you listen, do you!
Basic bone "tricks"?! You call "bones" a "trick"? Bones ARE what make AS unique. Only AS has bones like that. Compared to other 2D applications Moho was the first to use bones this way... or if it not the first with bones at least the first to do it effectively.
Bones are not TRICKS. They are one of the strongest and KEY features in the program.
You use this global description of "cut out". You stick AS in it merely because YOU seem to think that "layers" and shapes on layers are "cut out". This is far from the truth.This is the way AS animates characters, and yes you can use switch layers for basic, no onionskin, frame to frame animation, but this is not the way the software was intended to animate.
Now, if someone still think that AS is not basically a cutout animation software, albeit a really good one and very intuitive and allowing many workarounds to go beyond the software limitations, please, show me the way, because I will be lost.
For example:
This character construction falls into your "definition" of "cut out". I don't do cut out. Sorry. This is not a "cut out" character. It seems to look like one because all body parts are on LAYERS, forearm, hand, bicep, thigh, calf, head, fingers, torso, tail, stomach, etc, etc, etc.
Animation:
http://www.lowrestv.com/moho_stuff/larry8.mov
Cutout layout:

This LOOKS LIKE CUT OUT in CONSTRUCTION but the RESULTS ARE NOT CUT OUT.
All of my characters are built the same way. Body parts on LAYERS like CUT OUT. But the resultiing animation IS NOT CUT OUT STYLE.
This is the TECHNIQUE used in AS. This is the technique to build even smoothly animated characters. You use multiple layers and bone offset to create a character. This REQUIRES using body parts on separate layers.
In the image above the feet are on a separate layer. The forearms are on a separate layer... but they are NOT CUT OUT. They "flow" seamlessly into the calf or bicep due to how I CONSTRUCTED IT USING THE BASIC TOOLS IN AS.
Each part SEAMLESS connects to the next part. NOT USING TRICKS or "workarounds"... I use the FEATURES IN AS. The features intended to DO THIS VERY THING. And they aren't a "headache". They are cool and fun!
-vern