1) in a vector layer, make a limb say a leg
2) add a bone layer and put the vector layer under it's control
3) add a typical bone ik chain eg thigh bone, shin bone and foot bone.
4) test the bones to see if they control the underlying vector. If not, flexi bind all the points.
5) Now translate the vector layer some distance away(for isolation)
6) In the bone layer, translate the thigh bone to match.
7) Now offset the thigh bone to return the leg system back into original position.

What's happening? It's almost impossible to point animate. Touch any point and they go flying.
Anybody else experiencing this? This happens only with flexibind. If I manual assign points to bone this does not happen. I like flexibind but often need to fine tune the mesh via point editing. This problem prevents the use of flexibind. HELP!