3D movies have been around since the 50's and the fad died out. The reason was mainly a failure in technology and the difficulty in cinema projection. Digital cinema, 3D enabled TV sets and HMD have all resolved those problems.
As a result, the big movie producers are pumping big money into HD3D film production ... in the last year, there were 80-90 features in production or finished. Dreamworks, Cameron and Spielberg are both heavy into 3D features. As one studio exec commented, 2d cinema is like a ipod with one earpiece. Its the natural progression from HDTV and will be as big as the conversion from silent to talkies or black and white to colour.
Animation is by far the easiest format to output as 3D. The subject is static and the spatial offset easy to calculate: Left and right output are simple rendered on separate passes then encoded later downstream. Currently the TDVision codec (used in the Interview mode of H.264) Looks like the front runner for the standard - it can accurately display 1080p60 ... that's 8Gbit/sec.

Anime Studio can output 1080 easily. I have already tested stereo output and the results are good - the Z axis of the program is a godsend, making the creation of stereo images very easy. The basics are simple. The camera is offset to the left for the left output, then reset to the right for the right output.
The complication comes when the camera is rotated horizontally or rolled. Then the amount of offset changes. Units are taken off the X axis and added to the z or y axis. The maths are not too difficult, basic sin(x) calculations work very well to work out the +/- positions.
What has beaten me is the AS scripting of the camera channel. I need assistance with this.
Are there any script kiddies here who are up for an OpenSource approach solution to build an new tool which will be used with AS to output 3D image streams. The GUI will be simple, an output left or right, and the interocular separation. The option of automatically rendering both passes to a directory would be a boon: The key need is to have a standard stereo render panel, which remembers its offset settings.
If there is interest, I'll make the threat a sticky or ask Mike to generate a new topic area for stereo development. For without a doubt in my mind, from what I have seen and talked over with the CE developers this week, stereoTV and cinema is going to be huge. The technology is already here.
Be good to be part of that revolution.
Rhoel