HI guy's ,
Ok here' the sitch.
One of my favourites tricks is rotating a layer in Y and keeping the shapes to face camera which arrays objects into a very convincing 3D effect.
Some might remember DaBOMB which deployed rather effectively.

Here is the layer array method I use..... shhhh this will be our little secret


Anyway, I have a plan to implement this in a variety of forms, including this jellyfish thing below, using anime with the help of Vern's 'save bone animation' script, but low and behold I come a cropper with the shapes facing camera- it just ain't workin'!
So I tried importing my old BOMB which used particle groups instead of bone groups and build a jellyfish other ways including particles but the shapes just keep twisting around, sometimes they will be good on frame 0 then suddenly snap sideways on frame 1.
What the #@%* is going on?
Take a look-(this is just a practise jelly rig, don't take the animation or look of it too seriously, my main concern here is getting the basic illusion right first) Note... the circles on the tentacles turn into ellipses, if they faced camera they would still be close to being circles- which is how DaBomb worked so well, atomic bombs and jellyfish have SOOOO much in common


Aslo note the perspective distortion on the front tentacle, this hasn't changed no matter what I do to track vs zoom settings- for those who know what I mean by that.
relevant file...
edit... removed file.