I've had a look round at the tutorials & the forum but can't seem to find how to solve this problem I'm having - as in the bone tutorial at http://www.flashpulse.com/video/animestudio_bones.html I have animated a limb bend, & to make the bent arm look better I've moved some of the points & keyframed it but when I want to return the arm to a straight position on a later frame the points I moved have warped. Any ideas how to solve this?
Thanks in advance
Animating bone movements
Moderators: Víctor Paredes, Belgarath, slowtiger
- Antonius Block
- Posts: 4
- Joined: Tue Sep 09, 2008 9:41 pm
To solve this particular problem you need to copy the vert keys from your starting frame (frame 0) to where the arm gets straightened. Then it's just a matter of adjusting that point (where the verts are back to "normal") so that as the arm straightens the verts look correct throughout the entire movement.
I used to do this all the time and it does work but it's a PITA. If you find yourself doing this a lot you'd be far better off exploring Vern's bone rig solution (do a forum search). It works great and with a little tweaking of the starting verts you will never have to adjust verts again throughout the entire arm bend.
I used to do this all the time and it does work but it's a PITA. If you find yourself doing this a lot you'd be far better off exploring Vern's bone rig solution (do a forum search). It works great and with a little tweaking of the starting verts you will never have to adjust verts again throughout the entire arm bend.