1. There are 2 characters in these scenes. Can we have a library of our created mouth/eye shapes that will be importable into every new document we're creating for these multiple sections of the animations? What are the tricks for setting these up or importing them for each section and each character? I've read about Start-up preferences and am wondering if that would help us, but don't know how.
2. How do we change or add additional mouth shapes once we've gotten the Papagayo files the way we want and have imported them? For instance, in a scene where a character is sad, we want the "rest" mouth to be more a frown than usual. There are other goofy expressions that don't match any of the Papagayo phenomes, too, and we are not sure how to either add those in or manipulate existing ones (without changing them globally). Would this involve additional switch layers, or bones? If so, how? I also read something today in the Tutorial/Help documents that suggested that the mouth shapes needed to all have the same amount of points to be able to do something in sub-layers that sounded like it could be what we need as well, but am not sure. None of these documents go into any sort of "how-to" detail, though, so we're not sure how to proceed.
3. I've seen mentioned the Amazon AS book...would this go into the kind of detail we're looking for (that is beyond the tutorials)?
4. I had a problem last night with importing a recently synched Papagayo file. The phenomes were all in the wrong place when brought into AS. Am wondering if this is due to me using my MAC/Leopard system to do Papagayo (just uploaded the newest version), or if those bugs have been worked out. I am also wondering if it has to do with the order of importing things into AS, and if there is a best order to do this (we're needing to bring in the .mov file, the .aif file and the papagayo file before working in AS).
Thanks for any guidance you can give!
