ANIME MASCOT animation showdowns.

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

User avatar
Darramouss
Posts: 96
Joined: Fri May 23, 2008 2:34 am
Location: Melbourne, Australia

Post by Darramouss »

I like it, Chucky. I think it's very bone-friendly, (Vern's requirement), and synth would have to agree that there is a vast potential for advanced bone techniques. :wink:
Sheer will is my greatest talent - Sledge Hammer!
User avatar
slowtiger
Posts: 6246
Joined: Thu Feb 16, 2006 6:53 pm
Location: Berlin, Germany
Contact:

Post by slowtiger »

Uhm, did I already mention that a mascot, any mascot, should try to actually invite people to use AS, instead of scaring them off?
chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Post by chucky »

C'mon Tigey, time to squiggle. :wink:
User avatar
Neil
Posts: 31
Joined: Thu Dec 28, 2006 4:20 pm

Post by Neil »

There are a few characters I don't intend to do much with here, if anyone thinks they're suitable. the alien might work, with some tweaking.
chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Post by chucky »

Now how could NikNak scare anyone?
Image
Last edited by chucky on Wed Jun 25, 2008 3:53 pm, edited 1 time in total.
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

Well... maybe not scare exactly... but I'm getting a bit nauseous.

;)

-vern
User avatar
madrobot
Posts: 670
Joined: Mon Apr 07, 2008 3:07 pm

Post by madrobot »

I think Mo the Pug would be a fantastic candidate for a "demo rig" mascot.

vern -
I do see what you're saying about the head being "free form" as you describe it.

But I think Mo could be neatly rigged for head turns, and that while facial poses could start as a few "canned" poses as actions, those action could quickly be built upon to form an expanding library of face poses (and phonemes.) In fact this would be a necessary step (for me at least) to make transitions smooth and help me keep curves in my animation, if that makes sense.

The appeal of Mo for me is that it's a great little character who would yield very cute results with a bit of work, that I would learn a lot using it, specifically in a cartoony animated style which I aspire to.

I also think that there is flexibility for either/or options on facial animation method - there can be a switch layer in the rig for those who want to use it, actions for those who don't.

vern I just want to say that I also find point-animating facial expressions daunting, but it is for that very reason that I'd like to try it on this character - done right it would look really great.
User avatar
knunk
Posts: 153
Joined: Thu Aug 05, 2004 7:18 am

Post by knunk »

Great stuff Chucky.

I think the thing you need in this here anime studio forum is something fun. It can get awfully dry talking about bones, points, scripting and what have you. We need more pictures on here.

The big A logo is fine but I'd love to see a header across the top with a line up of characters from everyone on the board. Something that reflects the fine work being done with AS.

lovely bird synth.
chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Post by chucky »

Actually I think Knunk has got the idea.
A whole row of characters!
I don't know how you could qualify for such a spot, but good idea.
Yes we definitely need more visuals on the forum.
I think that's the end result that is more the point than any one mascot.

P.S.
I've had some issues with NIKNAK here .
The dynamics don't work as they should (frame skipping regardless), what's up with bone lock and compound shape versus more layers. I'll tweak the rig in spare time today.
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Post by chucky »

Yeah Vern , kinda like that !

How's your site coming along anyway?
Smith micro should pay you for that, the distance between noob and master will be greatly shortened with some of those tips, all in the same place too.
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

chucky wrote:Yeah Vern , kinda like that !

How's your site coming along anyway?
Smith micro should pay you for that, the distance between noob and master will be greatly shortened with some of those tips, all in the same place too.
You know how it is... real life intrudes... then when real life gives you a break... you want to do something else. :oops:

I plan to move my site to a new host soon so I don't want to do a lot of it till I know HOW I'm going to do it. I plan to use some kind of development platform with database content, either RoR or Lasso.

It's funny... I haven't looked at that design since I did it some months ago. It looks good with some time away from it. Makes me want to get back into it.

I'm also developing a product for Content Paradise (for REAL this time. It's actually nearly complete). Hope to have that going soon. Someone here on the forum lit a fire under my arse and got me extremely motivated (thanks DK! You rock my world!). ;)

-vern
DarthFurby
Posts: 510
Joined: Sat Jul 29, 2006 1:34 pm
Location: New York City
Contact:

Post by DarthFurby »

Great thread, really enjoy the designs. Everyone approached it differently. Not sure if I should post mine, it's not really done, but ah what the hell. I may take it down if I wake up tomorrow and realize I've embarassed myself:

Image

That's a guitar she's holding, not a pine tree.
chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Post by chucky »

No way Darth, I think your onto something with the Spectacles. 8)
Post Reply