
ANIME MASCOT animation showdowns.
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- Darramouss
- Posts: 96
- Joined: Fri May 23, 2008 2:34 am
- Location: Melbourne, Australia
There are a few characters I don't intend to do much with here, if anyone thinks they're suitable. the alien might work, with some tweaking.
Now how could NikNak scare anyone?


Last edited by chucky on Wed Jun 25, 2008 3:53 pm, edited 1 time in total.
I think Mo the Pug would be a fantastic candidate for a "demo rig" mascot.
vern -
I do see what you're saying about the head being "free form" as you describe it.
But I think Mo could be neatly rigged for head turns, and that while facial poses could start as a few "canned" poses as actions, those action could quickly be built upon to form an expanding library of face poses (and phonemes.) In fact this would be a necessary step (for me at least) to make transitions smooth and help me keep curves in my animation, if that makes sense.
The appeal of Mo for me is that it's a great little character who would yield very cute results with a bit of work, that I would learn a lot using it, specifically in a cartoony animated style which I aspire to.
I also think that there is flexibility for either/or options on facial animation method - there can be a switch layer in the rig for those who want to use it, actions for those who don't.
vern I just want to say that I also find point-animating facial expressions daunting, but it is for that very reason that I'd like to try it on this character - done right it would look really great.
vern -
I do see what you're saying about the head being "free form" as you describe it.
But I think Mo could be neatly rigged for head turns, and that while facial poses could start as a few "canned" poses as actions, those action could quickly be built upon to form an expanding library of face poses (and phonemes.) In fact this would be a necessary step (for me at least) to make transitions smooth and help me keep curves in my animation, if that makes sense.
The appeal of Mo for me is that it's a great little character who would yield very cute results with a bit of work, that I would learn a lot using it, specifically in a cartoony animated style which I aspire to.
I also think that there is flexibility for either/or options on facial animation method - there can be a switch layer in the rig for those who want to use it, actions for those who don't.
vern I just want to say that I also find point-animating facial expressions daunting, but it is for that very reason that I'd like to try it on this character - done right it would look really great.
Great stuff Chucky.
I think the thing you need in this here anime studio forum is something fun. It can get awfully dry talking about bones, points, scripting and what have you. We need more pictures on here.
The big A logo is fine but I'd love to see a header across the top with a line up of characters from everyone on the board. Something that reflects the fine work being done with AS.
lovely bird synth.
I think the thing you need in this here anime studio forum is something fun. It can get awfully dry talking about bones, points, scripting and what have you. We need more pictures on here.
The big A logo is fine but I'd love to see a header across the top with a line up of characters from everyone on the board. Something that reflects the fine work being done with AS.
lovely bird synth.
Actually I think Knunk has got the idea.
A whole row of characters!
I don't know how you could qualify for such a spot, but good idea.
Yes we definitely need more visuals on the forum.
I think that's the end result that is more the point than any one mascot.
P.S.
I've had some issues with NIKNAK here .
The dynamics don't work as they should (frame skipping regardless), what's up with bone lock and compound shape versus more layers. I'll tweak the rig in spare time today.
A whole row of characters!
I don't know how you could qualify for such a spot, but good idea.
Yes we definitely need more visuals on the forum.
I think that's the end result that is more the point than any one mascot.
P.S.
I've had some issues with NIKNAK here .
The dynamics don't work as they should (frame skipping regardless), what's up with bone lock and compound shape versus more layers. I'll tweak the rig in spare time today.
You know how it is... real life intrudes... then when real life gives you a break... you want to do something else.chucky wrote:Yeah Vern , kinda like that !
How's your site coming along anyway?
Smith micro should pay you for that, the distance between noob and master will be greatly shortened with some of those tips, all in the same place too.

I plan to move my site to a new host soon so I don't want to do a lot of it till I know HOW I'm going to do it. I plan to use some kind of development platform with database content, either RoR or Lasso.
It's funny... I haven't looked at that design since I did it some months ago. It looks good with some time away from it. Makes me want to get back into it.
I'm also developing a product for Content Paradise (for REAL this time. It's actually nearly complete). Hope to have that going soon. Someone here on the forum lit a fire under my arse and got me extremely motivated (thanks DK! You rock my world!).

-vern
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