Making a Mii in AS
Moderators: Víctor Paredes, Belgarath, slowtiger
Here's my quick attempt, using a simple circle mask and an image of a head. It's kinda.. crappy. Didn't Genete modify your rig to allow up and down movement as well?
http://www.mediafire.com/?2obtemxvhcm
http://www.mediafire.com/?2obtemxvhcm
I think I'm suffering Ramon Lopez's curse... For old people of the forum who knew Ramon online, they know that he was a big fun of bones at the beggining.... In his lasts posts (before he dissapears) he defended the point motion more than anything.
I'm more slowtiger's fun than heyvern's fun everyday. I think bones reduces my expresivity. it is like make a show with a marionette (with bones) compared to make a show with a globe puppet (point motion). I have more freedom with the last one.
jhbmw007: sorry for intrude into your thread.
-G
I'm more slowtiger's fun than heyvern's fun everyday. I think bones reduces my expresivity. it is like make a show with a marionette (with bones) compared to make a show with a globe puppet (point motion). I have more freedom with the last one.
jhbmw007: sorry for intrude into your thread.
-G
Last edited by Genete on Wed Jun 04, 2008 11:29 pm, edited 1 time in total.
Hole heck jhbmw007!!! That's pretty darn impressive. I had a play with the bone textures moving an image of a head but I could'nt get anywhere with it. How did you set up the bones to do that?
EDIT:
The up and down movement was implemented by another user, (darned if I can remember the name) but if you go back and look at the old thread he uploaded a lions head that used this up and down technique, Heyvern also implemented a script that allowed all movement,side to side, up and down, to be controlled by only one bone which was very cool.
D.K
EDIT:
The up and down movement was implemented by another user, (darned if I can remember the name) but if you go back and look at the old thread he uploaded a lions head that used this up and down technique, Heyvern also implemented a script that allowed all movement,side to side, up and down, to be controlled by only one bone which was very cool.
D.K
Last edited by DK on Wed Jun 04, 2008 11:36 pm, edited 1 time in total.
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Pretty cool experiment jhbmw007. The raster image warping feature in Anime Studio is kind of limited, but I've seen Greykid Pictures and vovanimation do some great stuff with it. You went in a different direction that has some potential, but getting better than that may be more than Anime Studio can handle.
And Genete doesn't like bones? That's like Ronald McDonald switching to Burger King. It's crazy talk! The real Genete would never say that, this is an imposter. Else we need to send Genete some medicine quick, he's definitely not feeling well!
And Genete doesn't like bones? That's like Ronald McDonald switching to Burger King. It's crazy talk! The real Genete would never say that, this is an imposter. Else we need to send Genete some medicine quick, he's definitely not feeling well!
- synthsin75
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it is partially true. I still missing bones in synfig.I think Genete's been corupted by the bonelessness of Synfig.

But what I've said is that:
Maybe I can return (like the stand alone Jedi) and would obtain more satisfying results using point motion and bone motion. IMHO leaving all the responsibility to bones is a really hard task that overwhelm me for the current results I obtain.I think bones reduces my expresivity
I feel day by day that bone motion produces robotic movements. With point motion you obtain a more "elastic skin" to the characters. Even bone dynamics bores me if not used properly.
And don't worry, I'll not disappear like Ramón!

I'll keep the best of both worlds and I still being here daily, trying to help as much as I can

-G
Well here's my 2nd attempt at the rotating freaky head guy:
http://www.mediafire.com/?yhitia3my0l
Added blinking eyes. All still controlled by actions. Now on to mouth positions!
http://www.mediafire.com/?yhitia3my0l
Added blinking eyes. All still controlled by actions. Now on to mouth positions!
- toonertime
- Posts: 595
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Here's the anme file and the image being used:
http://www.mediafire.com/?e0d0ytefy3j
http://i34.photobucket.com/albums/d140/ ... artoon.jpg
It started with just adding additional horizontal bones extending outward from the middle of the face, so that the whole length of the face would be stretched/squashed when turned. The mask layer was originally just a filled circle, it's now a circle with holes in it for the eyes and teeth.
To have the eyes/teeth show I duplicated the first head layer and removed the holes in the mask. When applying blinking actions you would only apply them to the top head layer, so that the eyeballs aren't warped when he blinks, only the "eyelids". Same would go for the mouth, which I haven't attempted to rig movement to.
This is probably as far as I'm going to mess with it- if anyone else takes it further please post your results here!
http://www.mediafire.com/?e0d0ytefy3j
http://i34.photobucket.com/albums/d140/ ... artoon.jpg
It started with just adding additional horizontal bones extending outward from the middle of the face, so that the whole length of the face would be stretched/squashed when turned. The mask layer was originally just a filled circle, it's now a circle with holes in it for the eyes and teeth.
To have the eyes/teeth show I duplicated the first head layer and removed the holes in the mask. When applying blinking actions you would only apply them to the top head layer, so that the eyeballs aren't warped when he blinks, only the "eyelids". Same would go for the mouth, which I haven't attempted to rig movement to.
This is probably as far as I'm going to mess with it- if anyone else takes it further please post your results here!