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oh,I will publish the operation contact surface one after another, please continue to pay attentionsynthsin75 wrote:Very nice work Sang!
I was wondering. I was looking through your old posts, and some of them mention posting examples of your ASP construction. These links seem to be dead.![]()
I would love to see how you construct some of these. Especially, the vector and bone layouts. I remember seeing some screen shots of how you used many strokes for hair, but I can't seem to find it anymore.
EnDee321 wrote:I'm surprised bro.
Is everything drown/created in AS? Wow I cant believe it. Very high quality work. You work alone or with a big staff? Love see more from you. See ya.
Genete wrote:Dear Sang,
when you animate this kind of compositions how do you maintain the shadow shapes that are placed around the face? Are they bound to bones or are they free and you adjust them after the bone animation or vector point animation?.
Also, I see that most of the bones of the hair are constrained to only two or three bones, how do you do the set up? which strategy do you use? Simply try and error?
Impressive
-G
synthsin75 wrote:Sang,
Do you point bind the hair to the bones? It looks like the points have been translated away from them in that first profile. It also looks like you have translated the bones for that profile view, instead of using a different set of bones. Do you need to adjust the bone dynamics when you turn the head?
Also, how do you mask the shadow shapes? Do you duplicate layers after animating, or use a scripting solution?