rylleman wrote:You could probably modify the create bones tool to unselect a bone after you've created it. That way new bones don't get children of the previous. Should be fairly easy.
I've looked and messed around with the script, but haven't found the reference that handles this.
Heyvern wrote:If I create all of my bones for a rig without worrying about parenting at all, and then reparent later... it goes pretty quickly, and I'm aware of exactly which bones are connected as I'm doing it. That's pretty much how I do it. If I have a bunch of bones that need to be children of one bone, just select the whole pack and click the one bone.
That works well, but what if I want to unparent all of the selected bones? I have to unparent each one individually. At the very least, I should be able to selected a group of bones with the reparent tool, and hit a key or something to unparent the selected.
Also, I could really use a bind points tool that would allow me to marquee/lasso select the bone as well as the vector points. Preferably in the same selection.
These would really help the technique I'm working on. Enless someone can create an add points tool that simultaneously adds generic bones to the parent bone layer, these are all I think the scripting interface may be able to manage.
P.s. I plan on posting this technique as soon as I have a good example or two to post with it.