3D bones... well, not really

Have you come up with a good Moho trick? Need help solving an animation problem? Come on in.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
Rasheed
Posts: 2008
Joined: Tue May 17, 2005 8:30 am
Location: The Netherlands

3D bones... well, not really

Post by Rasheed »

I made a movie using a convoluted method to simulate 3D bones. Basically, I bind one shape (layer) to a bone, which itself is bound to a parent bone. The parent bone is layer rotated along the Y-axis over 90 degrees, and the child bone layer minus 90 degrees.

Code: Select all

parent bone <- child bone <- shape
To add a new shape, as a child of the current shape, I added a copy of this structure as a child layer of the child bone.

Code: Select all

parent bone <- child bone <- shape
                             parent bone 2 <- child bone 2 <- shape 2
Here is the movie I made, using 3 shapes: http://www.youtube.com/watch?v=mPvy7jGB5Kk

Not very creative, though.

Has someone found a better method of doing 3D animation with Anime Studio?


Edit: I've combined this knowledge with the 3D walk animation from another thread in this short demo video:
http://www.youtube.com/watch?v=fMI2QrfDMmM

Let those hips and shoulders turn! ;)
Post Reply