Here's something I just found out.
I created two connected shapes with the same fill in each. All of a sudden, there was a little white line between them. For some odd reason, this 'gap' only appears if the two shapes are not next to each other in the shape order.
Does anyone know what is happening here? I always assumed the shape order to exist on one z-depth, but this makes it look like it is actually 'moving' the shapes. Even so, I don't see any reason for this gap to occur.
Is the shape order trying to mimic paralax?
Little white lines between shapes
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- synthsin75
- Posts: 10267
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
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I think that the thin line appears independently if the shapes are close in the shape stack or not.
It is a anti aliasing problem that can be "solved" using the gap filling option from the vector layer options tab. Not always disappears. It is a known issue.
Alternatively you can use a 0.5 pixel extra outline for each affected shape of the same colour.
Rendering without the anti aliasing option checked on the problem disappears.
-G
It is a anti aliasing problem that can be "solved" using the gap filling option from the vector layer options tab. Not always disappears. It is a known issue.
Alternatively you can use a 0.5 pixel extra outline for each affected shape of the same colour.
Rendering without the anti aliasing option checked on the problem disappears.
-G
I have found no solution to this "bug" so far except to use separate meshes on top of or next each other (not connected) or to use a stroke on a second shape on top.
The stroke solution isn't perfect either expecially with slightly transparent fills (like for shadows or highlights) because the stroke has to match the color behind it... and in some of my characters that color is a "mix" of overlapping slightly transparent fills.
Gap filling doesn't solve it completely but it does reduce it somewhat. The problem is more pronounced on "low resolution" renders because the antialiasing is more noticeable. You can get around it if you render larger than you need with OUT using antialiasing and scale the render down... this is a pain in the arse and I don't do it. I just try to hide the line somehow by creating my shapes differently.
I hope this gets fixed in an upcoming version. It is one of my biggest complaints... and I don't have that many.
-vern
The stroke solution isn't perfect either expecially with slightly transparent fills (like for shadows or highlights) because the stroke has to match the color behind it... and in some of my characters that color is a "mix" of overlapping slightly transparent fills.
Gap filling doesn't solve it completely but it does reduce it somewhat. The problem is more pronounced on "low resolution" renders because the antialiasing is more noticeable. You can get around it if you render larger than you need with OUT using antialiasing and scale the render down... this is a pain in the arse and I don't do it. I just try to hide the line somehow by creating my shapes differently.
I hope this gets fixed in an upcoming version. It is one of my biggest complaints... and I don't have that many.
-vern
- synthsin75
- Posts: 10267
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
That's odd. Genete, you're right. Shape order doesn't make a difference, but somehow reordering the shapes 'fixed' the problem.
Now I can't reproduce the problem. I haven't messed with any anti-aliasing settings, and as long as it was fixed in the preview, it doesn't show up in an exported animation.
Ohhhhh.... I just figured out what is causing this. It does have something to do with the shape order. If I put an underlying shape between these 'connected' shapes, the underlying shape sharing the same dividing line, then the outline of the underlying shape overlaps the lower one.
Now I can't reproduce the problem. I haven't messed with any anti-aliasing settings, and as long as it was fixed in the preview, it doesn't show up in an exported animation.
Ohhhhh.... I just figured out what is causing this. It does have something to do with the shape order. If I put an underlying shape between these 'connected' shapes, the underlying shape sharing the same dividing line, then the outline of the underlying shape overlaps the lower one.