
I reused some of art to try to get the turning and other details but you can see the turn needs some work and the moving into the distance is a bit jerky. I also set the bone dynamics for the fins -which I like- but they bounce too rubbery; if I do want them to spring back but not bounce several times from that one movement which settings should I adjust? If you ever saw a fish called a ram swim you might know how they do it, they dart foward and the fins go down and they stop everything snaps open -just doesn't keep bouncing. I can move each fin over and over but be nice to use the bone dynamics.
Here is a video of the movement...
http://stormvisions.com/moho/fish3.mov
I am also having some problem with the z depth, side to side tail swimming action of the fish. The only way to do this is to break up the fish into several pieces -is that correct- since you can't move the bones into the z direction and I don't think I was able to move a selected group of points, part of a sinngle image, in the Z either.
Sorry for the rambling question, on the way to work and wanted to get this out there before going.
