No Bones HEAD TURN refined. DR Bones turn around please

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rplate
Posts: 257
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Location: Minnesota USA

No Bones HEAD TURN refined. DR Bones turn around please

Post by rplate »

Image This is the image I started with.
ImageClick here for a boneless ham This is a movie of Vern and the result of this procedure. Have a look.

This is certainly open for scrutiny and I would like some feedback. Does this fill a nitch for anybody.
I feel this might give many (who don't like to draw) the opportunity to be able to animate from something aready drawn. Or Drawn on paper and scanned into the computer and processed this way.


This 3/4 head turn was created in Anime Studio from this flat front view of are beloved "Bone" doctor. It's all done with point animation. No BONES about it. However, if it weren't for the 4 bone head turn
submitted by "D K" and other contributers of that post I may never have been able to do this head turn with the time saving work flow I learned from it. So my thanks again to all the fantastic input from this forum.



The steps to a boneless head turn.

1. Take your drawing and, put it in a draw program of your choice as a png, jpg, gif. or bit map file. Cut each part of the head in half as I did above. Don't split the face.

2. Vectorize them in Vectormagic and save them in "SGV or EPS. (Whichever your draw program likes)

3. Open them in your draw program and then export them as Adobe Illustration files. You will also need to import the original drawing as a template for aligning all the face parts together when you start on frame zero.

4. Import them into Anime Studio and put each part of the face into a separate layer while you are on frame zero. Two halves can stay on the same layer. Put each ear on its own layer. One will eventually be hidden behind the main face. Don't split the face.

5. IMPORTANT NOTE: Before you begin moving the various face parts together, make sure you highlight each part and after choosing the Select Points tool type in the name of the group (left and right) and set the group.

Take and drag the image stages of the head turn to your desk top and import them into Anime Studio. Put them in a group folder. Then when you super impose your face on top of the first one and size it to match your original all 5 images will match at the same time.
EDIT:This is already done.The images are in the download zip file. and will already be in the Aneme file when it opens.
Put them under your original and then set transparency on your original to about 60% so you can see what your doing as you align the 5 head templates. NOTE: Don't worry if the head size matches, but try and match the eyes nose and mouth as close as possible.

6. The head templates are 15 degrees apart so go to frame 15 and make the second head visible. Select, (Using the Select Group) both eye halves and move them and match them to the head template.

NOTE: Select the Translate Tool and the use the nudge key >command< <arrow< on my Mac. This is important because it keeps the movement and alignment consistent.

7. Notice the ear disappears at 15 degrees. Highlight the ear and using the Scale Points tool grab the MIDDLE red dot and squeeze the ear almost shut. Now move the ear to the right under the face. Hey! Use the NUDGE key.

8. Move the nose and goatee (mouth if you don't have a goatee) to align with the template. At this point the right of the mouth may need to be squeezed with the Scale points tool. The squeeze is from both sides so you will have to NUDGE it to match the other piece. Do a quick render to see that you closed the gap. Select and move each part as needed. Use the lasso tool to select.

9 Go to the 30 degree template and frame 30. Now the fun begins as you have to decide which part needs squeezed and which part needs stretched.

10. Go on to the 45 degree and repeat the procedure.

EDIT: I forgot to mention, as the face gets wider: Take the lasso tool and draw through the right edge of the face layer and then with the translate tool NUDGE it to the right as far as needed. (SCREEN RIGHT)
Then tweak the left neck line a bit. and NUDGE the ear into place.

Let me know if I missed something.
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Last edited by rplate on Fri Dec 21, 2007 5:37 am, edited 3 times in total.
rplate
Posts: 257
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Location: Minnesota USA

Post by rplate »

The five 15 degree head turn templates are in the download zip file in the reply to Genete

Regards

Bob
Last edited by rplate on Fri Dec 21, 2007 3:01 am, edited 2 times in total.
Genete
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Post by Genete »

Let me know if I missed something.
What about the anme file? :roll:
-G
rplate
Posts: 257
Joined: Fri Oct 13, 2006 3:58 pm
Location: Minnesota USA

Post by rplate »

Genete wrote:
Let me know if I missed something.
What about the anme file? :roll:
-G
OK, Glad to see you are interested, Genete... Download the DegreeFace.zip when you get here.

I hope it can be useful to someone.

Bob Plate
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heyvern
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Post by heyvern »

That looks great!

I look kind of like Vladimir Lenin though. ;)

Image

hee hee hee... boneless ham... that's me!

p.s. My mustache is almost long enough to curl up like my avatar. I will never have enough hair on my head though.

-vern
Last edited by heyvern on Fri Dec 21, 2007 5:24 am, edited 1 time in total.
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heyvern
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Post by heyvern »

Hey!

Would this work with image layers as well? You are doing straight scaling and not selective point manipulation right? That would be helpful to a lot of people.

As a boned chicken however I keep thinking this should be done with bones... then I remember the subject of the thread. ;)

-vern
rplate
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Joined: Fri Oct 13, 2006 3:58 pm
Location: Minnesota USA

Post by rplate »

heyvern wrote:Hey!

Would this work with image layers as well? You are doing straight scaling and not selective point manipulation right? That would be helpful to a lot of people.
As a boned chicken however I keep thinking this should be done with bones... then I remember the subject of the thread. ;)

-vern
He he he,:D No this is point selection. The difference is that now I manipulate GROUPS of points. Just like moving points with bone point binding.
This head turn was all done from a flat front view. I didn't trace over any image as I used to do when I first tried point animation.
The images I use only as templates to know how far to move eyes, nose, ears etc. Did you know, at 15 degrees the ear disappears from view? Neither did I. :D
human
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Post by human »

If you'd care to try again?
You might vectorize the following:

Image

I think you'll get a better likeness...
rplate
Posts: 257
Joined: Fri Oct 13, 2006 3:58 pm
Location: Minnesota USA

Post by rplate »

human wrote:If you'd care to try again?
Thanks human, but I was actually more interested in refining the head turn procedure
than trying to create a real likeness of Vern. Handsome as he is. :P

Perhaps I could make a fortune on "Smith Micro" if I did get the likeness correct. :lol:
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Perhaps you might give it a try.
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