
This is Violet. She's going to be used as a videogame Sprite. So, I need her walking nice and pretty. I'm not really an animator and I'm trying to get this to work on anime studio.
I drew the character in Photoshop and used the export to anime studio Script. which worked wonders.

I started rigging as the tutorial said but the images would not even bend! I actually want all the rig to work very tight (specially the hair and head parts) So I wanted to ask you, how would YOU rig this so it's smooth and nice? the tutorial also seems to be about rigging with vectors.
I also checked a caveman tutorial on the website of e-frontier but i'm still on the same problem.


I separated the pieces so you can have a better look at them. I would love to have control over the hair so I can do very dynamic walk cycles or idle poses. the ribbon is also separated so it can bounce accordingly. I planned how limbs would bend too by leaving a sort of safe area.
Thanks a lot! Help is much appreciated. Thanks in advance and have a good day.