Dinamics Bug
Moderators: Víctor Paredes, Belgarath, slowtiger
Dinamics Bug
Seems that when you have a caracter (i.e.) in "Frame 0" with some Bone Dinamics and you translate it far away (or change his pose) in "Frame 1" to put it in the place that you want, when you play (or render), the bones with Dinamics moves (madly) for the inertia at first of the animation, like if the caracter be moved during animation... I think that to avoid this "unwated movements", Dinamics must IGNORE the pass of "frame 0" to "Frame 1" ...Am I right saying that this is a bug? Or There is a way to avoid this? Well, any help will be apreciated, thanks for listening! ...BYE!
Did you find a fix for this?
I notice there are no replies to this post, but seeing as it was posted awhile ago, was wondering if you'd found a fix or workaround, as I'm having the same problem.
Thanks-
Thanks-
- Lost Marble
- Site Admin
- Posts: 2355
- Joined: Tue Aug 03, 2004 6:02 pm
- Location: Scotts Valley, California, USA
- Contact:
Sorry, I didn't respond to this thread directly, but we did work on the problem. The current version of Moho, 5.0.7, should fix this problem. If you're using 5.0.7 and are still experiencing it, please email the problem file to support@lostmarble.com.
If you've got an older version than 5.0.7, you can find out about the update here:
http://www.lostmarble.com/forum/viewtopic.php?t=877
If you've got an older version than 5.0.7, you can find out about the update here:
http://www.lostmarble.com/forum/viewtopic.php?t=877
I haven't hardly has a second to play with it, but that was supposed to have been addressed by the latest update (5.07). If you aren't running that, found here, then I guess it needs to be looked at a bit more.
--Brian
--Brian
- Lost Marble
- Site Admin
- Posts: 2355
- Joined: Tue Aug 03, 2004 6:02 pm
- Location: Scotts Valley, California, USA
- Contact: