Dinamics Bug

Discuss Moho bugs (or suspected bugs) with other users. To report bugs to Smith Micro, please visit support.smithmicro.com

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Rai López
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Dinamics Bug

Post by Rai López »

Seems that when you have a caracter (i.e.) in "Frame 0" with some Bone Dinamics and you translate it far away (or change his pose) in "Frame 1" to put it in the place that you want, when you play (or render), the bones with Dinamics moves (madly) for the inertia at first of the animation, like if the caracter be moved during animation... I think that to avoid this "unwated movements", Dinamics must IGNORE the pass of "frame 0" to "Frame 1" ...Am I right saying that this is a bug? Or There is a way to avoid this? Well, any help will be apreciated, thanks for listening! ...BYE!
j bizzle
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Did you find a fix for this?

Post by j bizzle »

I notice there are no replies to this post, but seeing as it was posted awhile ago, was wondering if you'd found a fix or workaround, as I'm having the same problem.

Thanks-
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Lost Marble
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Post by Lost Marble »

Sorry, I didn't respond to this thread directly, but we did work on the problem. The current version of Moho, 5.0.7, should fix this problem. If you're using 5.0.7 and are still experiencing it, please email the problem file to support@lostmarble.com.

If you've got an older version than 5.0.7, you can find out about the update here:

http://www.lostmarble.com/forum/viewtopic.php?t=877
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7feet
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Post by 7feet »

I haven't hardly has a second to play with it, but that was supposed to have been addressed by the latest update (5.07). If you aren't running that, found here, then I guess it needs to be looked at a bit more.

--Brian
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Lost Marble
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Post by Lost Marble »

Ah, there was still a problem - it'll be fiuxed in 5.0.8. Thanks, j bizzle.
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