http://www.mediafire.com/?3wrsjnjjy1x
Please, check it out and tell me if there is anything more unecessary to delete

Moderators: Víctor Paredes, Belgarath, slowtiger
The Mac version for papagayo works fine for me though it can be a bit slow. I use it all the time.1. Papagayo on Mac doesn't work properly, so I gave it up.
The hassle you speak of is not like that for me. It is two passes on the lip sync. The first in Papagayo the second in AS. Most of the work is done in Papagayo. The final "acting" tweaks are done in AS.2. Doing it by hand requires about 4 to 10 switch keys per second, which is done faster by hand than going though the hassle with opening another program, import, tweak, export ...
There's the key difference. I need the lip sync to be as good as possible. Papagayo is still "better" (better is a relative term) at this than doing it from scratch in AS. It isn't a perfect solution but it does the job.The importance of correct lip sync isn't that big - it's much more important to adjust the acting to the sense of the dialogue.
That's not my experience. It is in sync - but everything plays slower than it should, although I have the "skip frames" option ticked. Usually it plays at about 21 - 24 fps where it should do 25 fps (in my current project).The playback on the Mac in AS is so out of sync with the audio there is no way to preview lip sync in AS without rendering the animation
My point exactly. How can you preview or pin point the dialog lip sync if the playback is off... even a little?slowtiger wrote:That's not my experience. It is in sync - but everything plays slower than it should, although I have the "skip frames" option ticked. Usually it plays at about 21 - 24 fps where it should do 25 fps (in my current project).The playback on the Mac in AS is so out of sync with the audio there is no way to preview lip sync in AS without rendering the animation
That's true. But you can limit the playable area to a region where the word or phrase sounds with CTRL right and left click over the time line to generate the red and green squares of playable area. Using this you can repeatedly play an specific portion of animation (like an specific word) as many times you want (just press space bar) and focus only on move or insert the keyframes for the phonemes. It could help a little for manual lip sync I guess...heyvern wrote:I can double click a specific phoneme in Papagayo and hear if it hits the precise part of the word exactly. AS can NOT do this.
-vern
Actually, it's not. AS stretches the audio if the playback rate is slower than normal. In the range of 4 frames off, it's audible as a kind of stuttering. A bit annoying, but still in sync. If the playback rate is real bad, the sound is pitched down. I haven't yet found the reason for this extreme slowing down, sometimes it is a specific file, sometimes the number of edits unsaved, whatever.How can you preview or pin point the dialog lip sync if the playback is off
So has that been fixed now? In the past changing the start and stopping points caused the audio to START at the starting point instead of frame 1.Genete wrote:That's true. But you can limit the playable area to a region where the word or phrase sounds with CTRL right and left click over the time line to generate the red and green squares of playable area. Using this you can repeatedly play an specific portion of animation (like an specific word) as many times you want (just press space bar) and focus only on move or insert the keyframes for the phonemes. It could help a little for manual lip sync I guess...heyvern wrote:I can double click a specific phoneme in Papagayo and hear if it hits the precise part of the word exactly. AS can NOT do this.
-vern
-G