TV ad using Anime Studio
Moderators: Víctor Paredes, Belgarath, slowtiger
- BunyanFilms
- Posts: 71
- Joined: Mon Aug 06, 2007 3:24 pm
- Location: Australia
- Contact:
TV ad using Anime Studio
Hi
I have just finished producing our first TV ad utilizing Anime Studio. We'll probably do a bit of tweaking here and there but we are very happy with the results. We didn't try anything overly difficult and kept everything simple.
I would value any comments. This ad will air nationally shortly in Australia.
Check it out
http://www.shoalhaven.net.au/~bunyanfil ... 0Final.mov
It was a great little job to try out the software.
I have just finished producing our first TV ad utilizing Anime Studio. We'll probably do a bit of tweaking here and there but we are very happy with the results. We didn't try anything overly difficult and kept everything simple.
I would value any comments. This ad will air nationally shortly in Australia.
Check it out
http://www.shoalhaven.net.au/~bunyanfil ... 0Final.mov
It was a great little job to try out the software.
- toonertime
- Posts: 595
- Joined: Tue Feb 27, 2007 8:34 am
- Location: ST. LOUIS
I scream
great ad concept! What approach did you use
to bring the toons into the video?
to bring the toons into the video?
- BunyanFilms
- Posts: 71
- Joined: Mon Aug 06, 2007 3:24 pm
- Location: Australia
- Contact:
- BunyanFilms
- Posts: 71
- Joined: Mon Aug 06, 2007 3:24 pm
- Location: Australia
- Contact:
This spot is an on-going series of spots for this company. We have been producing the ads for two years. Here is another ad we did preceding this one.
http://www.shoalhaven.net.au/~bunyanfil ... 0Cream.mov
I designed all the characters and the concepts. It seems to be working very well for the company.
http://www.shoalhaven.net.au/~bunyanfil ... 0Cream.mov
I designed all the characters and the concepts. It seems to be working very well for the company.
Shrewd use of animation--cutting down on the the labor-intensive screen time of characters by using live video. Good move.
The best thing was the over-the-shoulder view of the stalwart deliveryman character. Are there any problems in animating the shadow gradients?
I need to point out one small artistic flaw, though: the scarlet on the drums doesn't properly belong in your color scheme--which is orange, yellow, and blue.
The best thing was the over-the-shoulder view of the stalwart deliveryman character. Are there any problems in animating the shadow gradients?
I need to point out one small artistic flaw, though: the scarlet on the drums doesn't properly belong in your color scheme--which is orange, yellow, and blue.
- BunyanFilms
- Posts: 71
- Joined: Mon Aug 06, 2007 3:24 pm
- Location: Australia
- Contact:
Thanks for the comments
Human: You're right about the red drums, but I was guided a bit by the drums that were actually on stage. I know in the final edit you can't see them now but some other live action shots had them a bit more prominent so I thought I'd better keep them similar in case the were visible.
Regarding the shadows. Yes they were a pain at first. They were on a separate layer and would just not move with the bones properly. I tried manually attaching the bones to the character. I then manually attached the bones to the shadows as well and it worked. So the shadows move exactly right. I didn't think that you could attach multiple layers to bones, guess you can.

Human: You're right about the red drums, but I was guided a bit by the drums that were actually on stage. I know in the final edit you can't see them now but some other live action shots had them a bit more prominent so I thought I'd better keep them similar in case the were visible.
Regarding the shadows. Yes they were a pain at first. They were on a separate layer and would just not move with the bones properly. I tried manually attaching the bones to the character. I then manually attached the bones to the shadows as well and it worked. So the shadows move exactly right. I didn't think that you could attach multiple layers to bones, guess you can.

Why did you export as PNGs? Is there a problem with quality by rendering out to a video format and importing?BunyanFilms wrote:We animated the characters with the video footage on AS then turned off the video layer to render them as a sequence of PNGs. This was then imported into Final Cut. It was edited, colour graded and rendered out from Final Cut.
I'm just curious. I use Sony Vegas 7 rather than FCP, so I'm always curious to these sorts of things.
Thanks!
- BunyanFilms
- Posts: 71
- Joined: Mon Aug 06, 2007 3:24 pm
- Location: Australia
- Contact:
Touchdown: I exported the animation as a PNG sequence because I've found that on my Mac exporting a Quicktime movie sometimes crashes. Also the working live action files were interlaced and I wanted the editor to de-interlace them in editing to integrate the animation properly. We then also needed to do a colour grade on the shots. It's also easy to shuffle PNG sequences around the various remote studio facilities as they are amazingly small for the quality and properties of them.