basic creation of mouth sets

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comcomedycom
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Joined: Sun Jun 17, 2007 12:15 am
Location: Texas
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basic creation of mouth sets

Post by comcomedycom »

:?: I please request the basic step by step procedure to create a mouth set of pictures for use in the automatic lip-synching to audio. (for newbies) Thanks.
Joe the U.F.O.
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funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Post by funksmaname »

Hi,
Download Papagayo from lost marbles website - its free.
In there you have named example of all of the mouth shapes you need - so just use them as reference and create each shape in its own vector layer under a switch layer, naming each vector layer as it is in Papagayo (i.e. 'O' or 'AI' or 'U' etc.)

Then analyse some audio in papagayo and export the dat file for switching.
In AS, double click on the switch layer, and go to the last tab (Switch), and load the dat file you created - it will place all of the keyframes for switching.

one last tip - if you use the same mouth drawing in every layer, but reshape it using point manipulation, you can turn on 'interpolate sub-layers' on the same screen as the load dat file, and the mouth will morph from one shape to another... but each shape must have the same number of points even if they are in different places.

hope that helps :P
comcomedycom
Posts: 2
Joined: Sun Jun 17, 2007 12:15 am
Location: Texas
Contact:

Post by comcomedycom »

thankyou very much for the good and fast reply
Joe the U.F.O.
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