I'm not sure if you're deliberately working toward an exaggerated anime style with small irises, but if you want to use this nice model for a realistic character, consider making the iris larger.
I think the new eye is looking much better than the first... could you not mask the 'bright' that pops out of the eyeball? its placement would look fine if you did i think...
Anyway - you probably thought of that!
Good luck with your other experiments mad professor!
I think the new eye is looking much better than the first... could you not mask the 'bright' that pops out of the eyeball? its placement would look fine if you did i think...
Anyway - you probably thought of that!
Good luck with your other experiments mad professor!
could you not mask the 'bright' that pops out of the eyeball?
I don't understand your question properly. Maybe some kind of language limitation from my side... Do you want I show or hide the bright outside the eyeball?. The cornea over the iris is transparent in a real eye. I was trying to simulate it placing bright over it... The big bright is very big. The reflected image in an spheric surface is always smaller than the original. That big bright then should be as big as the sun at the distance of the moon (we all were died ...) It must be much smaller.
Try to come later on it. I was working to put some blood veins around the iris...
Thanks
....
Ah! now I understand,,, You said mask because the bright position is so far off the eyeball... in fact is bad done the surface where it is is very convex ... A difficult task to correct...
Good luck with your other experiments mad professor!
Actually, since the 'bright' is actually a reflected highlight on the liquid surface of the eye, assuming that the source light is static, the 'bright' wouldn't move much at all as the eye rotates. The 'bright' would either change shape or go up and down in intensity.