Valentine
Moderators: Víctor Paredes, Belgarath, slowtiger
Valentine
Valentine animation:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
It is short. I have a problem making the active time segment of the timeline longer. How to change the active time segment on the timeline? I cannot find the button or some menuitem to do it.
And the timeline can you zoom it?
Or are everyone making long animations doing them in short sequenses using some video editing program to glue them together?
I have succeded in doing a one minuate animation:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
My longest animation so far.
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
It is short. I have a problem making the active time segment of the timeline longer. How to change the active time segment on the timeline? I cannot find the button or some menuitem to do it.
And the timeline can you zoom it?
Or are everyone making long animations doing them in short sequenses using some video editing program to glue them together?
I have succeded in doing a one minuate animation:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
My longest animation so far.
Re: Valentine
Try to change the Project settings in the File menu (frame number start and end). Also making click in the timeline while pressing ALT it will modify the lenght of the project.animations4you wrote:Valentine animation:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
It is short. I have a problem making the active time segment of the timeline longer. How to change the active time segment on the timeline? I cannot find the button or some menuitem to do it.
And the timeline can you zoom it?
Or are everyone making long animations doing them in short sequenses using some video editing program to glue them together?
I have succeded in doing a one minuate animation:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
My longest animation so far.
I think it is said in the built in manual in the chapter about timeline window.
And there are two buttons to zoom in and out the timeline in tha time line window. They are like + and - (at the right)
Many thanks for your answer.
How long animations have you done?
How many frames can you manage to do?
Having thousands of frames it will be hard to navigate on the timeline!
Can you change the markings on the timeline from frames to seconds?
Perhaps you have had a look on my short animations? Some comment?
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
And I want to make dialogues - but as I understand - AS can only have one sound file. And it always start at frame 1? Or can you move the startpoint of the sound file? Having more than one sound file?
And the lipsync data always also starts with frame 1?
I have not found out how to start the lipsyncing from some other frame. Or I have to select all the keyframes in some way and move them... Really I have not found out how to work with AS and dialogues. Hope on a dialogue in the forum!

How long animations have you done?
How many frames can you manage to do?
Having thousands of frames it will be hard to navigate on the timeline!
Can you change the markings on the timeline from frames to seconds?
Perhaps you have had a look on my short animations? Some comment?
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
And I want to make dialogues - but as I understand - AS can only have one sound file. And it always start at frame 1? Or can you move the startpoint of the sound file? Having more than one sound file?
And the lipsync data always also starts with frame 1?
I have not found out how to start the lipsyncing from some other frame. Or I have to select all the keyframes in some way and move them... Really I have not found out how to work with AS and dialogues. Hope on a dialogue in the forum!

Well. Now I cannot watch your movies. Maybe tonight at home.
The main problem for navigating becomes from particle layers and onionskin. If you haven't them it will be better (slow but better)
Yes, only one soud file. It starts always at frame where the project settings say it starts in the project preferences dialog. If your project settings is from frame 60 to 240 the soundtrack will start at frame 60.
Perhaps you can find more information in the Papagayo subforum.
Regards
My longest one have been 1000 more or less.How long animations have you done?
How many frames can you manage to do?
The main problem for navigating becomes from particle layers and onionskin. If you haven't them it will be better (slow but better)
I don't understand. You have BOTH frames AND seconds in the timeline. I think in preferences you can change somethig relative to frames / seconds, but I never used it.Can you change the markings on the timeline from frames to seconds?
And I want to make dialogues - but as I understand - AS can only have one sound file. And it always start at frame 1? Or can you move the startpoint of the sound file? Having more than one sound file?
And the lipsync data always also starts with frame 1?
I have not found out how to start the lipsyncing from some other frame. Or I have to select all the keyframes in some way and move them... Really I have not found out how to work with AS and dialogues. Hope on a dialogue in the forum!
Yes, only one soud file. It starts always at frame where the project settings say it starts in the project preferences dialog. If your project settings is from frame 60 to 240 the soundtrack will start at frame 60.
Perhaps you can find more information in the Papagayo subforum.
Regards
One of the many misconceptions novice users of Anime Studio have is that AS is a complete all-in-one animation solution. Well, it is not. For more complex animations than line tests and animation cycles, you will need other programs to produce a complete animation. What you need exactly, probably depends on your workflow.
Besides Anime Studio, I guess you will also need these kinds of programs for professional production:
My 2 cents.
Besides Anime Studio, I guess you will also need these kinds of programs for professional production:
- audio editor to create the audio tracks in preproduction
- video editor to mix animation and audio (typically: Apple Final Cut Pro) in post production
- special effects editor (typically: Adobe After Effects) in post production
My 2 cents.
Thanks for your answer - I found the SMPTE timecode under Preferences.
And hope you will take a look on thoose:
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
The first one having nice colors I think.
The second having nice boobs!
Just take care - do not work too hard and too long with your computer.
Have a look on the result! But for sure having worked too long and hard with your computer it is an advantage having nice boobs!
And the second animation is trying to say something about our world - being almost impossible to communicate -doing some gymnastics instead - being in the grip of Big Brother lying to US.
Perhaps it is possible to do something about the GUI in AS?
Why not give us the possibility to have more than one soundfile?
And having the possibility to connect it to a keyframe somehwhere along the timeline? Myself having worked with Flash I think this is a must!
Perhaps doing some LUA scripting it is possible to make it?
And the timeline in Premiere you can scroll in a smart way - why not some smart scrolling in AS of the timeline?
And importing from the datafile from Papagayo why not be able to tell where on the timeline it will start? Also possible to do with LUA scripting?
Can you do everything with LUA scripting to change AS?
Or is it impossible to change the interface of AS? Why not a plugin architecture - letting everyone contribute to the development of the program? Integrating Papagayo in the interface - why not?
It is so much you can do to the interface - I am missing the possibility you have in Flash to click a button to "soften" your drawings - making them more simple - taking away a lot of points - now the pen in AS is giving you so many points!
Someone having an example of a dialogue made with AS?
And perhaps being able to tell a little about how that dialogue is made!
Because making a piece of theatre in AS you better have two characters to make a dialectical process - going between the opposites in feelings and thinkings - out of silence - we as humans are making some selected noice - hopefully for better lives for us all.
And mostly humans have a third object to invest their feelings and thoughts into. The two characters swaying between opposites in their relation to the third common part. The third part swaying a bit too - between being good or bad - hard or soft - light or dark. The charcters testing their view of reality. And we can learn something from animations having a good time.
Or how to analyze script writing? I try to do it with dialectics - someone having tested? Or someone having written something about dialectics and animation script writing?
I Googled on it - dialectic script animation:
A course in it
and a book telling us among a lot of things:
Cinematic realism, in its present capacity, cannot capture reality just like it is" (which becomes only "just like it appears to be"). Rather it does have the capacity to reveal, through associations and through relating diverse aspects pulled out from daily reality — that is to say, through creating a "new reality." In this way, it can reveal deeper, more essential layers of reality itself. It can do it in a way that lets us establish a difference between that objective reality which the world offers us — life in its broadest sense — and the image of reality which cinema offers us within the narrow frame of the screen. One would be genuine reality; the other, fiction.
He is trying to say something about reality...
Well - what is reality? It is hard to say - but still we have to adjust and form reality everyone of us and try to do it together for everyones best - I belive we have missed ethics nowadays! And we have lost the ground of ethetics - understanding we are all one - sitting in silence - being gripped by oneness. Making animations you always uses your I - but which I? - can you find a good I - a true I? so you can communicate? Putting words on the way to go - using language and images - to found out the dialectics being caught in opposites your I have splitted up - letting the opposites meet to get some insight.
and found this academic piece of work:
The counterposition, ... the "open development" paradigm ... contests the completeness of this knowledge.
In contrast, it assumes the primary existence of practical experience, a body of tacit knowledge grown with a person's acting in the world. This can be transformed into explicit theoretical knowledge under specific circumstances and to a principally limited extent only ....
Human interaction with the environment, thus, unfolds a dialectic of form and process through which practical experience is partly formalized and objectified as language, tools or machines (i.e. form) the use of which, in turn, produces new experience (i.e. process) as basis for further objectification.
Hope someone has a little more readable thoughts and feelings about dialectic scriptwriting for animations!

And hope you will take a look on thoose:
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
The first one having nice colors I think.
The second having nice boobs!
Just take care - do not work too hard and too long with your computer.
Have a look on the result! But for sure having worked too long and hard with your computer it is an advantage having nice boobs!
And the second animation is trying to say something about our world - being almost impossible to communicate -doing some gymnastics instead - being in the grip of Big Brother lying to US.
Perhaps it is possible to do something about the GUI in AS?
Why not give us the possibility to have more than one soundfile?
And having the possibility to connect it to a keyframe somehwhere along the timeline? Myself having worked with Flash I think this is a must!
Perhaps doing some LUA scripting it is possible to make it?
And the timeline in Premiere you can scroll in a smart way - why not some smart scrolling in AS of the timeline?
And importing from the datafile from Papagayo why not be able to tell where on the timeline it will start? Also possible to do with LUA scripting?
Can you do everything with LUA scripting to change AS?
Or is it impossible to change the interface of AS? Why not a plugin architecture - letting everyone contribute to the development of the program? Integrating Papagayo in the interface - why not?
It is so much you can do to the interface - I am missing the possibility you have in Flash to click a button to "soften" your drawings - making them more simple - taking away a lot of points - now the pen in AS is giving you so many points!
Someone having an example of a dialogue made with AS?
And perhaps being able to tell a little about how that dialogue is made!
Because making a piece of theatre in AS you better have two characters to make a dialectical process - going between the opposites in feelings and thinkings - out of silence - we as humans are making some selected noice - hopefully for better lives for us all.
And mostly humans have a third object to invest their feelings and thoughts into. The two characters swaying between opposites in their relation to the third common part. The third part swaying a bit too - between being good or bad - hard or soft - light or dark. The charcters testing their view of reality. And we can learn something from animations having a good time.
Or how to analyze script writing? I try to do it with dialectics - someone having tested? Or someone having written something about dialectics and animation script writing?
I Googled on it - dialectic script animation:
A course in it
and a book telling us among a lot of things:
Cinematic realism, in its present capacity, cannot capture reality just like it is" (which becomes only "just like it appears to be"). Rather it does have the capacity to reveal, through associations and through relating diverse aspects pulled out from daily reality — that is to say, through creating a "new reality." In this way, it can reveal deeper, more essential layers of reality itself. It can do it in a way that lets us establish a difference between that objective reality which the world offers us — life in its broadest sense — and the image of reality which cinema offers us within the narrow frame of the screen. One would be genuine reality; the other, fiction.
He is trying to say something about reality...
Well - what is reality? It is hard to say - but still we have to adjust and form reality everyone of us and try to do it together for everyones best - I belive we have missed ethics nowadays! And we have lost the ground of ethetics - understanding we are all one - sitting in silence - being gripped by oneness. Making animations you always uses your I - but which I? - can you find a good I - a true I? so you can communicate? Putting words on the way to go - using language and images - to found out the dialectics being caught in opposites your I have splitted up - letting the opposites meet to get some insight.
and found this academic piece of work:
The counterposition, ... the "open development" paradigm ... contests the completeness of this knowledge.
In contrast, it assumes the primary existence of practical experience, a body of tacit knowledge grown with a person's acting in the world. This can be transformed into explicit theoretical knowledge under specific circumstances and to a principally limited extent only ....
Human interaction with the environment, thus, unfolds a dialectic of form and process through which practical experience is partly formalized and objectified as language, tools or machines (i.e. form) the use of which, in turn, produces new experience (i.e. process) as basis for further objectification.
Hope someone has a little more readable thoughts and feelings about dialectic scriptwriting for animations!

I'm already very happy if I can capture the body language of a human being, or any other being, and compile that into a cartoon character as visual artistry. Anything beyond that is probably beyond my capabilities.
Dialogue seems to be an obligatory part of animation nowadays. This wasn't always so. The early animations of the 20s and 30s were much more visual, and--to be frankly--much more appealing to me. The current dialogue-driven animation doesn't particularly appeal to me more than a life-action situation comedy. In fact, I can get my laughs from both life-action comedies as Bottom as from The Simpsons. But both are not as appealing as some of the old Looney Tunes cartoons, that were very visual, with minimal (or at least, not really essential for the plot) dialogue. Especially a cartoon short like Duck Amuck (also see: Animation on Alfy.com), although that is from a later era (1953). Nevertheless, very visual, and very entertaining.
Dialogue seems to be an obligatory part of animation nowadays. This wasn't always so. The early animations of the 20s and 30s were much more visual, and--to be frankly--much more appealing to me. The current dialogue-driven animation doesn't particularly appeal to me more than a life-action situation comedy. In fact, I can get my laughs from both life-action comedies as Bottom as from The Simpsons. But both are not as appealing as some of the old Looney Tunes cartoons, that were very visual, with minimal (or at least, not really essential for the plot) dialogue. Especially a cartoon short like Duck Amuck (also see: Animation on Alfy.com), although that is from a later era (1953). Nevertheless, very visual, and very entertaining.
I searched for Duck Amuck on YouTube and found this one:
http://www.youtube.com/watch?v=eJGEyUeM6zU
I also tried to have a look on Boobs in the Wood - but Warner Brothers had made it unavailable!
The discussion about sound or not sound in animations I do not really understand - it is as our own world - sounds are nice and can be disturbing - and silence, too - here is an animation called PANTOMIME - but there is music! I believe without sounds - you miss alot of emotions...
http://www.youtube.com/watch?v=r0SYpNNxVTY
Popee The Performer 6 Pantomime
http://www.youtube.com/watch?v=eJGEyUeM6zU
I also tried to have a look on Boobs in the Wood - but Warner Brothers had made it unavailable!
The discussion about sound or not sound in animations I do not really understand - it is as our own world - sounds are nice and can be disturbing - and silence, too - here is an animation called PANTOMIME - but there is music! I believe without sounds - you miss alot of emotions...
http://www.youtube.com/watch?v=r0SYpNNxVTY
Popee The Performer 6 Pantomime
I did not write sound or no sound, but dialogue or no dialogue, or rather animation that supports dialogue, or animation where the dialogue is just an excuse to do even more off the beaten track animation. On television we're seeing to much bland animation like the Simpsons and South Park that could just as well (or probably even better) have been done with life-action.
I believe I have got your point. For sure a good animation is good. It is an art to animate good. I had a look on Duck Amuck:
http://www.alfy.com/cool_stuff/cartoons/watch_free_cartoons.aspx?videoID=1163
For sure it is good animated. And composed. And there is a dialogue. And music. And a story.
It had got one(1) comment:
robert26 11/25/2006 9:50:58 PM
this is a funny cartoon
The thing is it take time to make art. And it cost!
Making it cheaper still getting an audience. That is the way this is done:
the Simpsons and South Park
Well - what to do?
Making walking cycles - better and better?
Or making "talking cycles"?
I believe you have to test both... trying to stand on two feets - thinking and feeling according to dialectics... but for sure it is not easy!
Some comment on my tries?
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
http://www.alfy.com/cool_stuff/cartoons/watch_free_cartoons.aspx?videoID=1163
For sure it is good animated. And composed. And there is a dialogue. And music. And a story.
It had got one(1) comment:
robert26 11/25/2006 9:50:58 PM
this is a funny cartoon
The thing is it take time to make art. And it cost!
Making it cheaper still getting an audience. That is the way this is done:
the Simpsons and South Park
Well - what to do?
Making walking cycles - better and better?
Or making "talking cycles"?
I believe you have to test both... trying to stand on two feets - thinking and feeling according to dialectics... but for sure it is not easy!
Some comment on my tries?
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
.taht fo kniht I tahw wonk ot tnaw TON od yltsenoh uoYanimations4you wrote:Some comment on my tries?
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
It is a bad thing to insist three o more times times to forum readers to give an opinion of your tries. If people don't comment your animations perhaps they don't like it.animations4you wrote: Some comment on my tries?
Valentine:
http://www.youtube.com/watch?v=jaD0Zqgn10Y&eurl=
BushLand:
http://www.youtube.com/watch?v=pwREUklrukM&eurl=
Anyway if you insist then listen:
1) Valentine: Not so bad for being a image layer wrapped by bones. Colors are acceptable and the tulip could look like a heart. Valid for Valentine day. Music not bad. It is a symple animation test. 3.5 points over 10.
2) BushLand music and dance: It is suposed to be a dancing woman in front of a plugged TV. You demostrate that you know how to include videos in AS, make some masking (for the TV) and add textures. But you also demostrate that you have to impre a lot your drawing and/or animation skills (by bones or by point motion). Woman's hand is awful. Perhaps you like her boobs but they haven't a beauty look. (Even if it were a demo of sone particular animation technique it could be done better. 1.5 points over 10.
Hey animations4you!! don't be anoyed!!!. It is only my honest opinion. Perhaps you wanted to have a gift for your ears listening "That's a good animation man!! Congratulations!! I love it!!" or something similar.
When you post an animation you are geting the risk of hear sicere opinions of people that don't like your works.
But if there are no early opinions dont insist about them.
Now it is time to watch other's animations and to learn.
Thanks for your comment!
But it is rude not to comment if one asks for it! So thanks for your comment!
I had a look on your contribution to some competition... with some match not being a match... for sure it was well done... if you like to I can also tell you what I did not like in your animation... I believe you can learn also from negative critic.
Well for sure I can see what you are saying - the boobs are not good and the hands are awful... well... perhaps it is not nice boobs I want to show! Perhaps it is something else I am trying to tell!!!
The hands is not so good... but... everything takes a little time to do better so I decided not to try to improve the hands... perhaps bad hands can stir up some emotions too!!!
Perhaps you do not see what I see. That is a problem. I believe there are always someones being able to appreciate what I like.
Most animations are just conventional - trying to imitate someone elses animation style. I do not think I have imitated someone animating... or perhaps... but who?
Here is a new one - I Love You! with walk cycle and lip sync....
http://www.youtube.com/watch?v=cHB-HJBhaEs
You are welcome to comment... and You can always do your own animated heart so we can compare a bit... It would be nice if you made something with a heart - I found most animations sadistic! Why?
Why not try to animate love instead? Or perhaps that is not so easy???

PS
Love and hate... dialectics... let us try to see both sides of the coin! and we can see that the coin has got three sides... and all the three sides are one side... it depends on your mind... one, two or three sides on a coin!!!
Of course you can be negative! It is ok! for me... I think it is better telling the truth!When you post an animation you are geting the risk of hear sicere opinions of people that don't like your works.
But it is rude not to comment if one asks for it! So thanks for your comment!
I had a look on your contribution to some competition... with some match not being a match... for sure it was well done... if you like to I can also tell you what I did not like in your animation... I believe you can learn also from negative critic.
Well for sure I can see what you are saying - the boobs are not good and the hands are awful... well... perhaps it is not nice boobs I want to show! Perhaps it is something else I am trying to tell!!!
The hands is not so good... but... everything takes a little time to do better so I decided not to try to improve the hands... perhaps bad hands can stir up some emotions too!!!
Perhaps you do not see what I see. That is a problem. I believe there are always someones being able to appreciate what I like.
Most animations are just conventional - trying to imitate someone elses animation style. I do not think I have imitated someone animating... or perhaps... but who?
Here is a new one - I Love You! with walk cycle and lip sync....
http://www.youtube.com/watch?v=cHB-HJBhaEs
You are welcome to comment... and You can always do your own animated heart so we can compare a bit... It would be nice if you made something with a heart - I found most animations sadistic! Why?
Why not try to animate love instead? Or perhaps that is not so easy???

PS
Love and hate... dialectics... let us try to see both sides of the coin! and we can see that the coin has got three sides... and all the three sides are one side... it depends on your mind... one, two or three sides on a coin!!!
It is not rude at all on forums to ignore a question for comments, especially if it is a repeated question. People are just being polite. Total honesty is often the destroyer of social cohesion. Some little whites lies to lubricate the relationships go a long way.
On this forum most people don't want to start a flame war, because they have better things to do. Unlike some forums, on this forum people rather say nothing and ignore your contribution if they have nothing good to say about it.
So no comments is Anime-Studio-Forum speak for: try to do better next time.
On this forum most people don't want to start a flame war, because they have better things to do. Unlike some forums, on this forum people rather say nothing and ignore your contribution if they have nothing good to say about it.
So no comments is Anime-Studio-Forum speak for: try to do better next time.
Or you can see it the other way round - try to understand a little better. Try to change your state of mind. Try to grasp. A no comment tells something about the one making a no comment - I believe a person making a no comment having something to learn - learn to behave.So no comments is Anime-Studio-Forum speak for: try to do better next time.
So for sure it is rude not to answer as always among humans but perhaps some of us has forgotten it.
Content is King someones tells us - not form! Form and function I have learned is King and Queen as an architect but some animators having not understand this I believe.
Honesty is starting flame wars! Well - what to say?Total honesty is often the destroyer of social cohesion. Some little whites lies to lubricate the relationships go a long way.
On this forum most people don't want to start a flame war, because they have better things to do.
My intention is not to start flame wars - my intention is to bring peace!
But not being honest I believe is starting flame wars - inside each of us - not being able to show true love to each other.
And having got illusions like the ones you are telling - your animations will just erode to the meaningsless.
Hope you can understand I am trying to help you become a better animator as I try - having a long way to go - but having a nice chat on the way can be good for both of us - learning from each other! People are different still we are the same.
We can animate in different ways - most of us can only see our own way - not understanding other ways. We have to have open minds - to get to what others are doing. And just turning the back to others says something about the one turning his or her back. A person not trying to understand!
A person just seeing his or her own shoes.

There are many walk cycles - shoe cycles! Not just yours! So better walk together - listening to the sound of each others shoes meeting the ground - lifting our heads and hearts up in the sky - our common ground!