Hi. Let me try to verbalize this .... I was experimenting with bringing particle effects from AS into Flash but it works badly oftentimes -seems like too may symbols are generated and bogs down the system. I was wondering if instead of worrying about trying to get someone here to perfect Flash export, I might try the scripting form at coldhardflash and elsewhere to get someone to create an import script that could work magic on an anme file?
Does this sound possible, is the anme file format documented, or do you think an xml or text file of some sort could be generated from our end by a lua script that I could then try to get some Flash guru to create an import/convert to Flash component?
Not sure how clear this is, but makes sense to me as AS has a pretty good particle system. Might even open up the door for more slaes of the lite version of AS for Flash users wanting particle effects.
Importing anme files into Flash ...
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Importing anme files into Flash ...
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Well, the problem is, that the particle effect isn't really stored in the .anme file. In fact, the .anme file is just a recipe to tell AS what to do. If AS encounters the description of a layer, it will create that layer in the computer's memory (RAM).
This all means that without a rendering program, .anme files are just text files. You would have to create a rendering engine specific for the Flash program. And the same applies to the basic version of Anime Studio.
I could be wrong, but I doubt if that could be done with actionscripts, because particle layers are so processor-intensive. You would, therefore, need to write a processor-specific plug-in for Flash, much like you would write plug-ins for Photoshop. Unfortunately, there doesn't seem to be a software development kit for Adobe Flash (there is one for the mobile version, Adobe Flash Lite).
So, unless actionscripts can be used to recreate particle layers, you're probably out of luck.
This all means that without a rendering program, .anme files are just text files. You would have to create a rendering engine specific for the Flash program. And the same applies to the basic version of Anime Studio.
I could be wrong, but I doubt if that could be done with actionscripts, because particle layers are so processor-intensive. You would, therefore, need to write a processor-specific plug-in for Flash, much like you would write plug-ins for Photoshop. Unfortunately, there doesn't seem to be a software development kit for Adobe Flash (there is one for the mobile version, Adobe Flash Lite).
So, unless actionscripts can be used to recreate particle layers, you're probably out of luck.