Hi,
I'm working on a Robot animation project and would love for you to have a look at my progress and comment and help me over the next few weeks as I try and complete it.
Here are some videos of the motion tests I have done so far to establish the look and feel of what I want to achieve.
Walk Test http://www.youtube.com/watch?v=i1XYpnZ3LKU
Bodywave Test http://www.youtube.com/watch?v=_5SwL0VcKhk
Wave Test http://www.youtube.com/watch?v=BarqyT0yFoI
Graphic Test http://www.youtube.com/watch?v=U-tc3-JrDqA
Facial Anim Test http://www.youtube.com/watch?v=fJIogeTqUok
Looking forward to your input!
ALSO a Question!
I am using a variety of point and bone animation. Is there a way for me to 'point animate' an image layer? I know there is a tutorial on textures which I thought might suit my purpose except that I can't seem to get the texture to apply when I am not using bones. Anyone have a solution or workaround for me?
lordstok, Australia
My Breakdance Robot Project
Moderators: Víctor Paredes, Belgarath, slowtiger
2 more small vids.
Fullbody pan http://www.youtube.com/watch?v=ugahtaE0GCA
Head Rotation Test http://www.youtube.com/watch?v=pYAY2ui08X8
Next I intend to start an animation routine for the charachter once I settle on the music.
lordstok, Australia
Fullbody pan http://www.youtube.com/watch?v=ugahtaE0GCA
Head Rotation Test http://www.youtube.com/watch?v=pYAY2ui08X8
Next I intend to start an animation routine for the charachter once I settle on the music.
lordstok, Australia
I am learning as I am going, the hard way! 
I didn't bother to storyboard and as a result, my charachter consistently couldn't move as I have imagined. So I have abandoned using textures and vectorised my whole charachter, which was fortunately very easy because of the style I had drawn him in originally.
However now my charachter is far more painstaking to animate because of increasing complexity. I have many, many layers for eyebrows, facial features, each limb and appendage, clothing and seperate shadow layers!
My next problem occurred again as a result of poor planning. I launched into the animation without considering exactly what music I would use which meant more wasted time!
Hopefully all this lost time won't be fatal to my ambition - alas.
Before I abandoned textures I tried 2 simple walk animations, but was already becoming increasingly frustrated by the static, low quality textures. Curse my lack of forsight.
* Side walk http://www.youtube.com/watch?v=sk7hcW--tUw
* Straight walk http://www.youtube.com/watch?v=vhoVzTXc6jc

I didn't bother to storyboard and as a result, my charachter consistently couldn't move as I have imagined. So I have abandoned using textures and vectorised my whole charachter, which was fortunately very easy because of the style I had drawn him in originally.
However now my charachter is far more painstaking to animate because of increasing complexity. I have many, many layers for eyebrows, facial features, each limb and appendage, clothing and seperate shadow layers!

My next problem occurred again as a result of poor planning. I launched into the animation without considering exactly what music I would use which meant more wasted time!
Hopefully all this lost time won't be fatal to my ambition - alas.
Before I abandoned textures I tried 2 simple walk animations, but was already becoming increasingly frustrated by the static, low quality textures. Curse my lack of forsight.

* Side walk http://www.youtube.com/watch?v=sk7hcW--tUw
* Straight walk http://www.youtube.com/watch?v=vhoVzTXc6jc
lordstok, Australia