In most of cases the rotation axe is not parallel to the projection plane so the line that a rotating points describes is an ellipse.
There is a easy way to perform that movement using to traslation with rotation tools. As show before you can translate a bone (and anything attached) with the rotation of other bone using a bone mechanism. As well as the translation is limited to the action ratio of the mechanism is is posible to perform a combination of two perpendicular displacements with a shifted angle of rotation of 90º.
The file: http://amanoalzada.iespana.es/Mohostuff ... ation.anme
The example:http://amanoalzada.iespana.es/Mohostuff ... ation2.swf
In the example file you can also modify the vertical or horizontal axis of the ellipse with two extra bones. As well as one length modification produces a traslation you have to restore the traslation with the same bone. See the example.
It can be used to perform perfect projected rotations of points/shapes thru a non parallel axis.
I have to investigate more about how to position the cinematic chain at any desired angle of starting rotation point.
Hope this mess helps someone.
-Genete
PS: This tip/trick is dedicated to Vern
