Well,
You can animate line width, which kind of sort of animates the brush "size".
I have several different brushes. The difference is how big they are in the space of the brush.
For instance:
This one fills the whole space from top to bottom. I use it for LARGE areas so I can get less of a repeating pattern with "higher" spacing percentage. I can have larger thicker denser hair.
This one is better for tighter smaller shapes and "shorter" hair. It has gaps top and bottom so I use a lower spacing percentage with out getting as much density. It handles "corners" better since the image is smaller. The larger one doesn't go around tight corners as well with small shapes.
Both brushes do "double duty". Since the "hair spikes" are on both sides of the stroke I get the hair effect on both sides to create "blends" with fewer shapes. This also eliminates a problem I have occasionally with brushes when the vectors are "flipped". with a one sided brush it will flip sides and not work properly depending on the direction or flow of the lines.
I also double the "resolution" of the brush image since I have such large widths (stroke width average between 10 and 20). I use a 256px square.
It is slow to animate with brushes turned on in the preview (not too slow actually), but is really fast when brushes are turned off.
Fewer points in the shapes is better with brushes like this. I need to keep the points spaced evenly and fairly far apart so I don't get "bunching". Brushes tend to overlap and get "thick" with a lot of closely spaced points.
-vern