This makes sense when working on a film as opposed to trying to create the most usable rig. When proceeding shot by shot there is a lot of power in Moho when working on "one sheet" like paper. On the flip side, point animation can get quite tedious if not planned well the and the points not laid out systematically.GreyKid Pictures wrote: It's all animated with the points. We actually use the software as if it were paper and create 'keys' with the same model/layer.
GK
La Reine Soleil
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Hi All.
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Terrence Walker
Studio ArtFX
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Terrence Walker
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- j0llyr0ger
- Posts: 29
- Joined: Sat Dec 17, 2005 12:43 am
Especially with the irritating 'semi-beziers' AS uses.point animation can get quite tedious if not planned well the and the points not laid out systematically
In my opinion the single best improvement that could be made to AS would be to give us industry standard control-handle based bezier drawing nodes.
Killer, killer work by the way, GK- Keep it up!
- Freakish Kid
- Posts: 168
- Joined: Sat May 27, 2006 8:42 pm
- Location: Budapest, Hungary & London, UK
- Contact:
Re: Hi All.
@artfxartfx wrote:This makes sense when working on a film as opposed to trying to create the most usable rig. When proceeding shot by shot there is a lot of power in Moho when working on "one sheet" like paper. On the flip side, point animation can get quite tedious if not planned well the and the points not laid out systematically.
We actually build 4 or 5 models and thats all we need usually. Reusabuilty is a large factor in us using the software. You need to build an asset library for any project you are doing.
Don't miss understand me, everything is boned like usual we just add the finishing touches with point animation it can turn something from being robotic into a living breathing illusion.
Point animation is actually one of the fastest forms of animation to do in the software and one that yeilds the most impressive results.
The prep work is the time killer.
@j0llyr0ger
Thanks man... We try our best!
GK