
1. I created a basic fish shape and wanted to import several to make a school of fish but the new objects seem to be 'connected' to the animation line for the first fish?

2. How do I 'wrap' the layer this so that the fish swim off to the left and then reappear on the right? I guess I can start off screen right but was wondering if there was another way?
3. Without explaining every detail can someone give me the a 'big picture' on what subjects or samples I need to research to create a basic fish object with several differnt fin and body animations that I can use to then animate a varied school of fish?
4. Has anyone done a somewhat 'realistic' fish swimming animation and want to share it? I'm plating with scale and traslate layer/point options and not quite sure of the best way to get a decent side to side tail motion or when I build it what parts should be seperate -in other words should I put each fin, tail, mouth body as seperate layers?
5. Bones ... I created a Fish group which has the eye, body and trianle. I created a new bones layer and named it FishBones; I dragged the Fish group into it, made sure it was selected and then added bones. When I play my animation the fish swims off leaving his bones so apparently it is not bound. I tried to mannually bind the bones but no luck. :/