Thanks!
Moho 13
Moderators: Víctor Paredes, Belgarath, slowtiger
Moho 13
Where to download Moho 13 (not 13.5)? I don't have this version backed up.
Thanks!
Thanks!
Re: Moho 13
I'm not surprised that Lost Marble doesn't offer Moho 13.0 as a legacy download, since they didn't work on it. Moho 13.0 was developed by a different team at Smith-Micro, and this version wasn't particularly usable for studio production use. For a brief time, it really hurt Moho's reputation, and Smith-Micro had to shut it down. Speaking personally, everything I created in Moho 13.0 while I was at DreamWorks had to be regressed to 12.5, just so I could get work done.
Thankfully, Lost Marble took over and based Moho 13.5 on earlier Moho 12.5 code, which was the last version developed by the current team. Moho 13.5 was more stable and usable than even 12.5 was (and that release was pretty stable!), so I ported my 12.5 files directly to 13.5 and permanently deleted 13.0 from my computer. I still pretend 13.0 never existed, and to be honest, I don't think it's worth seeking out.
Anyway, I thought 13.0 might still be available on Smith-Micro's website, but it looks like they no longer offer that download.
Is there a reason you need 13.0, or are you just into collecting software? If so, I totally get it.
Thankfully, Lost Marble took over and based Moho 13.5 on earlier Moho 12.5 code, which was the last version developed by the current team. Moho 13.5 was more stable and usable than even 12.5 was (and that release was pretty stable!), so I ported my 12.5 files directly to 13.5 and permanently deleted 13.0 from my computer. I still pretend 13.0 never existed, and to be honest, I don't think it's worth seeking out.
Anyway, I thought 13.0 might still be available on Smith-Micro's website, but it looks like they no longer offer that download.
Is there a reason you need 13.0, or are you just into collecting software? If so, I totally get it.
Animations, Tutorials, and Cats (Oh, My!) Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | My DreamWorks Animation Reels & Others
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | My DreamWorks Animation Reels & Others
Re: Moho 13
Yeah, I usually keep all copies but it is also the last to export to Flash, which I still use. I also remember it having some cool 3D features, I believe, that were not in other versions.
Re: Moho 13
Hmm. I checked my software archives, and was sure I kept a copy of the 13.0 installer for archival purposes, but it wasn't there. Man, I thought I was half-joking, but I guess I really did scrub the release out of existence here. That's not like me, so I must have been very ticked off by it. Sorry.
However, from what I recall, the 3D features in 13.0 were nothing remarkable. IMO, if you need to mix 3D animation with Moho, it's better to use a dedicated 3D animation program and bring your Moho animated elements into it. It's easier, and it will look better.
Traditionally, I would simply import my Moho image sequence, map it to a polygonal card, and place the card in the scene. This is a basic workflow, but it works great in many situations.
Nowadays, if the 3D program supports it, I'm likely to try Moho's new glTF format. Unlike an image sequence, glTF brings in the animated rig, which is useful when the rig needs to physically interact with the 3D environment, lighting, and effects.
I tested a couple of 3D programs with Moho's glTF. The current Blender supports it. LightWave 2026, added glTF support earlier this year, but it didn't work with Moho files at the time (it didn't recognize Moho bones and made a mess with the animation). I was in touch with the LW developers about this issue, but got sidetracked...will check in this week. Moho's legacy FBX sort of works in LightWave, but it has different issues. I don't have Maya, so I haven't tried glTF there.
When glTF is not workable, using a Moho image sequence on a card is still a good option. It's what I used at DWA and in my own productions.
Either way, they're both basically result in 2D animations in a 3D environment. For interaction with an image sequence, you'll need to track the 2D image, and attach 3D items to the tracking data; with glTF, you simply attach the items to the bones.
Compositing is another option, and probably the most common choice because all compositing programs support a 3D environment, and I can import 2D/3D media and auxiliary data from almost anywhere. Fusion and After Effects are my usual go-tos, and Nuke when the client requires it.
Hope this helps.
However, from what I recall, the 3D features in 13.0 were nothing remarkable. IMO, if you need to mix 3D animation with Moho, it's better to use a dedicated 3D animation program and bring your Moho animated elements into it. It's easier, and it will look better.
Traditionally, I would simply import my Moho image sequence, map it to a polygonal card, and place the card in the scene. This is a basic workflow, but it works great in many situations.
Nowadays, if the 3D program supports it, I'm likely to try Moho's new glTF format. Unlike an image sequence, glTF brings in the animated rig, which is useful when the rig needs to physically interact with the 3D environment, lighting, and effects.
I tested a couple of 3D programs with Moho's glTF. The current Blender supports it. LightWave 2026, added glTF support earlier this year, but it didn't work with Moho files at the time (it didn't recognize Moho bones and made a mess with the animation). I was in touch with the LW developers about this issue, but got sidetracked...will check in this week. Moho's legacy FBX sort of works in LightWave, but it has different issues. I don't have Maya, so I haven't tried glTF there.
When glTF is not workable, using a Moho image sequence on a card is still a good option. It's what I used at DWA and in my own productions.
Either way, they're both basically result in 2D animations in a 3D environment. For interaction with an image sequence, you'll need to track the 2D image, and attach 3D items to the tracking data; with glTF, you simply attach the items to the bones.
Compositing is another option, and probably the most common choice because all compositing programs support a 3D environment, and I can import 2D/3D media and auxiliary data from almost anywhere. Fusion and After Effects are my usual go-tos, and Nuke when the client requires it.
Hope this helps.
Animations, Tutorials, and Cats (Oh, My!) Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | My DreamWorks Animation Reels & Others
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | My DreamWorks Animation Reels & Others
- synthsin75
- Posts: 10511
- Joined: Mon Jan 14, 2008 2:20 pm
- Location: Oklahoma
- Contact:
Re: Moho 13
I would be surprised if you could run 13.0 without the SM servers to validate it.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/