Properly retime from 24 to 12 fps

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
kakubei
Posts: 16
Joined: Wed Feb 14, 2024 7:09 am

Properly retime from 24 to 12 fps

Post by kakubei »

Hello, I was wondering what the proper way would be to retime a whole animation I've got in 24fps down to 12fps.

I've got audio added in Moho so this is the first thing I noticed got desynced when I opened the Project Settings and changed from 24 to 12 fps. Obviously I need to fix this (probably manually?).

The second thing is that the animation is now twice as slow. I know this is expected, but that's why I'm asking here for a proper way to retime the whole animation and not have it slow down.

I'm aware that I can grab all the keyframes and move them while holding down the Option key so they move in a "relative" manner but this is very error-prone.

I just found out I can use Animation-> Rescale Keyframes... that seems to have done a pretty good job but now my audio refuses to play :shock:

Anyone have any good suggestions for accomplishing this?

Thanks.
Last edited by kakubei on Fri Dec 05, 2025 3:47 am, edited 1 time in total.
User avatar
hayasidist
Posts: 3929
Joined: Wed Feb 16, 2011 11:12 am
Location: Kent, England

Re: Properly retime from 24 to 12 fps

Post by hayasidist »

change all the keyframe intervals to 2? (e.g. consolidate channels - yeah - every layer and change to 2s)
User avatar
kakubei
Posts: 16
Joined: Wed Feb 14, 2024 7:09 am

Re: Properly retime from 24 to 12 fps

Post by kakubei »

hayasidist wrote: Fri Dec 05, 2025 3:38 am change all the keyframe intervals to 2? (e.g. consolidate channels - yeah - every layer and change to 2s)
Ah, hadn't thought of that. Thanks. Will give it a try.
User avatar
hayasidist
Posts: 3929
Joined: Wed Feb 16, 2011 11:12 am
Location: Kent, England

Re: Properly retime from 24 to 12 fps

Post by hayasidist »

You might need to nudge some keys one frame -- e.g. if you want everything on 1, 3, 5, etc if, right now you have a key on 6, you'll need to shift it to 5 or 7 etc...

Or maybe try in post -- render the whole and throw out all the even (or odd) numbered frames? Depends how long / complex the whole thing is!!

Maybe someone else has a better idea?
Post Reply