First time I tried using target bones in Moho 12 and I'm having an issue. Any thoughts?
Moho 12 Video
Moho 12 File
Moho 12 - Target Bones - [Solved]
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Moho 12 - Target Bones - [Solved]
Last edited by J. Baker on Wed Nov 27, 2024 5:38 am, edited 1 time in total.
Re: Moho 12 - Target Bones - Issue
Looks like Bone B3 has a starting angle of 360°, whereas B6 has 0°. If you remove the angle constraint - you will see it will bend the other way (the wrong way).
Also ... you don't need to use Target settings on bones B2, B5. They will 'inherit' the Inverse Kinematics (IK) from bones B3, B6.

Also ... you don't need to use Target settings on bones B2, B5. They will 'inherit' the Inverse Kinematics (IK) from bones B3, B6.

Moho 14.3 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
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Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam
Sam
Re: Moho 12 - Target Bones - Issue
It doesn't say 360 here but I went ahead and adjusted that and the other settings you stated but still doesn't work right. Did you try in Moho 12.5?
Re: Moho 12 - Target Bones - Issue
I have opened the file in Moho 12.5, selected Bone B3, then the Transform Bone tool (T) - and ... it says 360° for the Angle.
Moho 14.3 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam
Sam
Moho 14.3 » Mac mini 2012 8GB » macOS 10.15 Catalina
Tube: SimplSam
Sam
Re: Moho 12 - Target Bones - Issue
Oh my! I see it now. Not sure how that happened. Thank you very much!
