Moho 12 - Target Bones - [Solved]

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J. Baker
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Moho 12 - Target Bones - [Solved]

Post by J. Baker »

First time I tried using target bones in Moho 12 and I'm having an issue. Any thoughts?

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Last edited by J. Baker on Wed Nov 27, 2024 5:38 am, edited 1 time in total.
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SimplSam
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Re: Moho 12 - Target Bones - Issue

Post by SimplSam »

Looks like Bone B3 has a starting angle of 360°, whereas B6 has 0°. If you remove the angle constraint - you will see it will bend the other way (the wrong way).

Also ... you don't need to use Target settings on bones B2, B5. They will 'inherit' the Inverse Kinematics (IK) from bones B3, B6.

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Re: Moho 12 - Target Bones - Issue

Post by J. Baker »

It doesn't say 360 here but I went ahead and adjusted that and the other settings you stated but still doesn't work right. Did you try in Moho 12.5?
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Re: Moho 12 - Target Bones - Issue

Post by SimplSam »

I have opened the file in Moho 12.5, selected Bone B3, then the Transform Bone tool (T) - and ... it says 360° for the Angle.
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Re: Moho 12 - Target Bones - Issue

Post by J. Baker »

SimplSam wrote: Wed Nov 27, 2024 5:21 am I have opened the file in Moho 12.5, selected Bone B3, then the Transform Bone tool (T) - and ... it says 360° for the Angle.
Oh my! I see it now. Not sure how that happened. Thank you very much! :D
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