【芽芽】New Model (14.2)

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sang820
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Re: 【芽芽】New Model (14.2)

Post by sang820 »

SimplSam wrote: Tue Oct 29, 2024 4:51 pm Wow. You keep on amazing me.
:shock: Moho can make great animations, I just want you to see these great animations :shock:
:shock: Of course, it would be even better if the bone weights could perfectly control the gradient color. This seems to be a historical legacy bug~ :shock:
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sang820
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Re: 【芽芽】New Model (14.2)

Post by sang820 »



:shock: A lot of follow-up work---- :shock:
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Greenlaw
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Re: 【芽芽】New Model (14.2)

Post by Greenlaw »

WOW! This looks gorgeous, Sang!

Your shading technique inspired me to play around with Color Points finally. I greatly underestimated this feature and its potential. Color Points is very cool!

Thank you for sharing your technique and work!

Image
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synthsin75
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Re: 【芽芽】New Model (14.2)

Post by synthsin75 »

Very nice, Sang.

The final turn seems to expose the unfinished tops of the legs, as the dress twirls up.
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sang820
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Re: 【芽芽】New Model (14.2)

Post by sang820 »

synthsin75 wrote: Wed Nov 06, 2024 12:52 am Very nice, Sang.

The final turn seems to expose the unfinished tops of the legs, as the dress twirls up.
:shock: Yes, you are very perceptive, the character has no hips, and the head turns to the back very stiffly, which I will modify later. But I can't help but synthesize the final effect of the animation ~ you know it is very beautiful. :shock:
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sang820
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Re: 【芽芽】New Model (14.2)

Post by sang820 »

Greenlaw wrote: Tue Nov 05, 2024 5:40 pm WOW! This looks gorgeous, Sang!

Your shading technique inspired me to play around with Color Points finally. I greatly underestimated this feature and its potential. Color Points is very cool!

Thank you for sharing your technique and work!

Image
:shock: I'm glad you got the inspiration, it's the best compliment to my animation.
Now there are two small problems:
1- The bone weights can't bind the gradient accurately.
2- The color node and the liquid shape (or mask) conflict.
If these two are solved, Moho will be perfect, what do you think?
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Greenlaw
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Re: 【芽芽】New Model (14.2)

Post by Greenlaw »

sang820 wrote: Wed Nov 06, 2024 1:20 am Now there are two small problems:
1- The bone weights can't bind the gradient accurately.
2- The color node and the liquid shape (or mask) conflict.
If these two are solved, Moho will be perfect, what do you think?
1. That's curious. I'll have to experiment with that.
2. Ah...yeah, I can see how that might be a problem. When Liquid Shapes in one of the 'blobby' modes, it can create new geometry for every frame, so it might be hard to maintain consistency for Color Points. I'm not sure if this is true when using Liquid Shapes in the 'mask' mode, but probably?

Thanks for the heads up! I'm looking forward to playing more with color points.
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sang820
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Re: 【芽芽】New Model (14.2)

Post by sang820 »

Greenlaw wrote: Wed Nov 06, 2024 1:36 am
sang820 wrote: Wed Nov 06, 2024 1:20 am Now there are two small problems:
1- The bone weights can't bind the gradient accurately.
2- The color node and the liquid shape (or mask) conflict.
If these two are solved, Moho will be perfect, what do you think?
1. That's curious. I'll have to experiment with that.
2. Ah...yeah, I can see how that might be a problem. When Liquid Shapes in one of the 'blobby' modes, it can create new geometry for every frame, so it might be hard to maintain consistency for Color Points. I'm not sure if this is true when using Liquid Shapes in the 'mask' mode, but probably?

Thanks for the heads up! I'm looking forward to playing more with color points.

:shock: Regarding the bone weight binding gradient color, I tried it, but got completely different results. Attached is the moho file and video. It's so weird~ :shock:
https://drive.google.com/file/d/1rJbZ3f ... sp=sharing
https://drive.google.com/file/d/11xekp7 ... sp=sharing
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