One of the functions that would be interesting is to be able to attach a bone to a path like we have with layers. This would open up a range of possibilities for animation and rigging. We could use the interpolation keys to determine the speed and a Fallow Path for the bone's path. It would also be interesting to have the rotation function with path.
This would make the animation as interesting as it is in After, where we can edit the path easily.
I didn't find anything about it, because I think this must be a change in the program's own functions, right?
Pin Bones and common bones with Fallow Path
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- lucasfranca
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- Joined: Sat Oct 07, 2017 11:47 pm
Pin Bones and common bones with Fallow Path
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D