New Modeling~Girl [Antidote]

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sang820
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New Modeling~Girl [Antidote]

Post by sang820 »

Image Image Image

:shock: It takes 30 seconds to open this project now, I guess it's because too many colored nodes are used. If both the colored nodes and liquid graphics exist in the same layer, the rendering will be very slow. I don't know if I can manipulate the entire character models to create animations after they are completed. This is my attempt at a lot of detailed modeling. Wishing me all the best~ :shock:
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sang820
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Re: New Modeling~Girl [Antidote]

Post by sang820 »

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:shock: Tonight's modeling progress, I couldn't resist using colored nodes. I'm hopeless :shock:
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Little Yamori
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Re: New Modeling~Girl [Antidote]

Post by Little Yamori »

Hi Sang,

I had a similar problem with overloading the software when I had a crazy amount of nodes/points on my dragonfly wings. It would take forever to render, so my workaround solution was to save the wing vein interior as a PNG and then used the PNG as an Image Texture fill in the exact same place where the nodes were. Maybe with your character's eyes and pupils, something like this might be okay, even if it's just a test for the rig. Because it's a fill inside a node shape it can still be manipulated in some ways that might work out
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sang820
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Re: New Modeling~Girl [Antidote]

Post by sang820 »

Little Yamori wrote: Thu Aug 08, 2024 6:33 pm Hi Sang,

I had a similar problem with overloading the software when I had a crazy amount of nodes/points on my dragonfly wings. It would take forever to render, so my workaround solution was to save the wing vein interior as a PNG and then used the PNG as an Image Texture fill in the exact same place where the nodes were. Maybe with your character's eyes and pupils, something like this might be okay, even if it's just a test for the rig. Because it's a fill inside a node shape it can still be manipulated in some ways that might work out
:shock: Thank you for sharing your experience. Filling pictures is a good idea. I hope to make texture animations. I hope they are dynamic and flickering. So I will try to use vectors to make textures. Of course, I need more attempts~
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sang820
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Re: New Modeling~Girl [Antidote]

Post by sang820 »

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:shock: This morning's progress, next I will start making the body~
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sang820
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Re: New Modeling~Girl [Antidote]

Post by sang820 »

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:shock: Finally started making the body~ :shock:
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sang820
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Re: New Modeling~Girl [Antidote]

Post by sang820 »

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:shock: I'm sick, I only made one boot today :shock:
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Greenlaw
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Re: New Modeling~Girl [Antidote]

Post by Greenlaw »

Some crazy stuff you’re doing, Sang! I mean that in a good way. :D

I haven’t used color points for anything yet. I need to look into this.
sang820 wrote: Sun Aug 11, 2024 12:00 pm :shock: I'm sick, I only made one boot today :shock:
Hope you feel better soon!
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doodle
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Re: New Modeling~Girl [Antidote]

Post by doodle »

awesome work , love the way you color your work really amazing
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Little Yamori
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Re: New Modeling~Girl [Antidote]

Post by Little Yamori »

The skirt layout is mind bogglingly amazing!!
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doodle
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Re: New Modeling~Girl [Antidote]

Post by doodle »

get well soon
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NanotechBeasts
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Re: New Modeling~Girl [Antidote]

Post by NanotechBeasts »

doodle wrote: Tue Aug 13, 2024 12:02 am awesome work , love the way you color your work really amazing
I know right?! Sang820's way of coloring things is amazing!
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