When i bend the plane with bones, the texture does not bend like the planes does. It covers the plane properly but stays rigid and unharmed by the deformation.
Is there a workaround? Thanks!
Update:
it works properly, when bones are added normally. Texture squishes and stretches with bone deformation
but it fails when i bind points manually (bind points tool)
Update 2, i found Greenlaws explanation for the problem:
Greenlaw wrote: ↑Sun Dec 03, 2023 9:31 pm This is not a bug, it's just how Liquid Shapes works.
Any feature in Moho that moves only points on a curve, like Liquid Shapes or Bind Point, will not deform an Image layer or Image Texture image. This is because Images are deformed by curve points but by a mesh, either the unseen self-generated kind (the default when you import an image) or the user-created kind (Mesh layer or a vector layer defined as a mesh.) To deform a mesh, you must use Bones with Bone Strength or edit the mesh directly using the Transform Points tool or Magnet tool.
Note that Liquid Shapes does what it does by creating new shapes on-the-fly, and it's not actually 'morphing' a single shape, so you cannot expect images to have the same visual 'morphing' effect you see in these shapes.
It's sort of possible to combine the techniques, but there will likely be conflicts with how to deform texture between multiple merging shapes, probably because the mesh construction and bounding area keep changing. (I just did a test to confirm, and, yeah, it gets crazy...)
So, I would avoid this technique for this situation. It's just not meant to be.
I'm curious about why Liquid Shapes was used in your example, as I don't see a need for it. Wouldn't it be better to rig the artwork using the usual methods to get predictable deformations for both the vectors and the image?
Image Attribution: The floral texture used in this example was created by pikisuperstar and can be found here: Floral Pattern