This should be posted in the bug discussion, but I believe this is an update related issue.
I'm posting here because I'd like to get some information to see if I'm the only one in this situation.
If I can verify and confirm, I will report it to support.

I am using masks in my character rigging to clip various effects.
Examples are skin shading, eyes, etc. as shown in the image.
At this time, I don't want the strokes to be affected, so I exclude the strokes.
I create multiple mask ranges in the same group, so the base layer of the mask is
I use the "+ Clear mask and add current layer" option.
When I open a character created in 14.1 in 14.2, it looks fine on the work screen, but when I render it, the strokes disappear.
When I render it, the strokes disappear.
Deleting the shapes and strokes and re-creating them did not help.
The only temporary solution is to separate the stroke and fill layers.
Is this a bug? Is this a change in the specifications?
Are there any users with the same symptoms as me?
Please let me know if you know how to solve this problem.