i tried my best to replicate this but i keep running into issues . i tried creacting a smart bone bone for the front and back upperarm actions coz i kinda think its what your doing here , but when i create the back upperarm scaling into an action i get awkward movement of vectors in timeline [this is before i even create the switch action smartbone ] . im not sure if what i might be doing is wrong here or even if im close to being in the right path . loving the creativity and skills thanks for sharing
doodle wrote: ↑Mon Jul 22, 2024 12:14 pm
i tried my best to replicate this but i keep running into issues . i tried creacting a smart bone bone for the front and back upperarm actions coz i kinda think its what your doing here , but when i create the back upperarm scaling into an action i get awkward movement of vectors in timeline [this is before i even create the switch action smartbone ] . im not sure if what i might be doing is wrong here or even if im close to being in the right path . loving the creativity and skills thanks for sharing
Thank you for your attention. I am not a genius, I just like Moho. The link above may be helpful to you. You need to pay attention that the needle bones should not have a parent-child relationship with the limb bones. Wish you good luck~
Yang
wow this is so cool very nice tutorials and the arm is pretty cool and professionaly done will be tinkerin around with it see if i can manage working out how you do the upgraded arm version . this is so much help , much gratitude .
Víctor Paredes wrote: ↑Tue Jul 23, 2024 3:18 pm
This is pretty clever, Sang!
Thank you so much for sharing the file and for the very detailed explanation!
I just had a flash of inspiration, I hope more and more people will like moho (optimize the model and streamline the graphics, this is very important)