Can I 'bake'a pose
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- Posts: 9
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Can I 'bake'a pose
Hi,
I have a character that started out in 3/4 view, they are drawn like that. I have made a turn to full frontal and full profile using actions with smartbones.
Is there a way to bake the full frontal pose, so that I can use that one as starting point for another rig?
Cheers, Daan
I have a character that started out in 3/4 view, they are drawn like that. I have made a turn to full frontal and full profile using actions with smartbones.
Is there a way to bake the full frontal pose, so that I can use that one as starting point for another rig?
Cheers, Daan
- hayasidist
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- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Can I 'bake'a pose
take a look at http://www.lostmarble.com/forum/viewtop ... 70#p180070 -- the bake script "disapplies" all animation and creates a copy of the layer(s) with the points in a new "frame zero" pose.
(also http://www.lostmarble.com/forum/viewtop ... 15#p206015 and http://www.lostmarble.com/forum/viewtopic.php?t=28275)
[edit: link fixed]
(also http://www.lostmarble.com/forum/viewtop ... 15#p206015 and http://www.lostmarble.com/forum/viewtopic.php?t=28275)
[edit: link fixed]
Last edited by hayasidist on Sat Sep 10, 2022 1:52 pm, edited 1 time in total.
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Re: Can I 'bake'a pose
Thanks! Sounds like just the ticket!
- lucasfranca
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Re: Can I 'bake'a pose
First link broken.hayasidist wrote: ↑Sat Sep 10, 2022 8:52 am take a look at http://www.lostmarble.com/forum/viewtop ... 70#p180070 -- the bake script "disapplies" all animation and creates a copy of the layer(s) with the points in a new "frame zero" pose.
(also http://www.lostmarble.com/forum/viewtop ... 15#p206015 and http://www.lostmarble.com/forum/viewtopic.php?t=28275)
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
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Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
- hayasidist
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- TheMinahBird
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Re: Can I 'bake'a pose
I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron
- hayasidist
- Posts: 3841
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Can I 'bake'a pose
warps weren't around when that script was made .. so limitation -- but I'll add it to the list of things to review / update.TheMinahBird wrote: ↑Wed Nov 15, 2023 5:45 pm I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
- TheMinahBird
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Re: Can I 'bake'a pose
Yay! I look forward to seeing the update! ^^
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron
- TheMinahBird
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Re: Can I 'bake'a pose
Hi again! Upon inspection to the way you wrote it I realize the actual problem now, your script works just as you intended! I was under the impression that it was meant to copy a whole rig's position/assets to a new layer but this was made to take manipulations done to vectors through bones and turn them into a new layer.hayasidist wrote: ↑Wed Nov 15, 2023 10:15 pmwarps weren't around when that script was made .. so limitation -- but I'll add it to the list of things to review / update.TheMinahBird wrote: ↑Wed Nov 15, 2023 5:45 pm I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
So in short, it doesn't work with images (I saw the unsupported section) or uses the new bone positions as the basis of the new rig. It's merely a vector-oriented script.
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron
- hayasidist
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- Joined: Wed Feb 16, 2011 8:12 pm
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Re: Can I 'bake'a pose
hmm -- so whole rig on (say) frame 30 that has been transformed - script to: clone the layer structure, apply all the animations as though this was a "frame 0" state with reset controlling items (e.g. bones / warp mesh) ?? Interesting challenge. Might have time to look at that early-mid next year.TheMinahBird wrote: ↑Thu Nov 16, 2023 8:27 am So in short, it doesn't work with images (I saw the unsupported section) or uses the new bone positions as the basis of the new rig. It's merely a vector-oriented script.