It has a full body turn and everything, blinks, some basic expressions, head turning ect. , it even has some Vitruvian limbs!
Only problem is I did a lot of this by copying actions and just flipping bones in the smart bone dials.

This was my ideal way of doing it because it makes for really nice symmetry! Do a few tweaks and it makes it look like it's a full rotation.
However, I noticed some issues that came from it and I'm not sure how to fix it:
The head will flip when I flip the body (as opposed to staying in it's position) and so I figured in the body turn action I'd just flip the head back to it's normal state and it'll work as needed . But this didn't work. Just a bunch of counter-flipping happening.
I also figured it wouldn't work anyways due to the head having flipping actions in it as well.
I even tried to do a trick for a full body and head turn that would control both at the same time (not really ideal as you'd wanna control the head independently but this also was broken. In fact doing it that way broke the target bones somehow.
But I'm curious? Does anyone think this could be saved or have a trick? Or I should've never flipped the bones this way to begin with?