
I'm making a character with huge eyes and my usual method of making eye rigs aren't providing the results I need.
In the image above, the left iris (the colorful part of the eye) should be masked by the sclera (the white part of the eye).
Also, I need the sclera to be masked by the head.
And I need each iris to be controlled by a bone so that I can animate the eyes easily from the bone layer.
None of my rigs are working. If they solve one problem, they create another. For example, if I mask the irises properly, I can't create bones to move the irises.
This type of rig is possible, isn't it? If so, what should my rig look like?
This is my most recent layer structure, which produced the image displayed above:
> BONE LAYER: Character
> > GROUP/MASK LAYER: "eyes"
> > > "iris" (mask this layer)
> > > "sclera" (mask this layer)
> > > "head" (add to mask, exclude strokes)
> > GROUP LAYER: "body"
Thanks for your help. I've examined bone rigs in the Library and watched tutorials, but didn't find a solution.