1) I have a cat whose leg insists on rotating in the timeline, but it doesn't in the action area.
You'll see in the video a demonstration of this, and how even the tail goes funky when on the normal timeline.
-Layers are binded with the point method
-no bones have strength
-No individual layers have animation
-in a different file, I cleared all the other actions and dials... nothing changed.
-both thigh bones have arc IK solver, and the box below it checked, I wondered if that could be causing problems, but both legs aren't doing this.
2) The arms were originally under the top half of the jacket, but then the arm could never go over the jacket. Is there a way to make them work both under and over at the same time? I don't know if masking could help with something like that. I tried reference layer, but that just gave me the same result as you see now.
Just hoping I don't have to go through each frame and fix the arms.

Thanks for any help. I really like moho, and really want to learn how to use well.
** and yes, I know I need to fix those ears! Moved the layers instead of the bones. doh!
zipped up the file:
https://drive.google.com/file/d/1GYDUnk ... iTkhXX7-0/
